=========================================================================== Archive Maintainer : keep up the good work! Advanced engine needed : Any limit-removing port Primary purpose : Single play =========================================================================== Title : Mortal Soul: The Installation Filename : mscompnd.wad Release date : 03/21/2024 Author : Stupid Bunny Email Address : [redacted] Other Files By Author : hellbase.wad, hellbnd.wad, other Mortal Soul maps Misc. Author Info : Look up a Commander Keen mod called Clouds Unseen Description : This is the first map, originally a standalone piece, of what would eventually become "Mortal Soul", and was originally released in an earlier form in October of 2010. I had nonlinearity in mind when I made it, and it shows the fondness I had for escalating visuals and difficulty early on although is more modest in size than the maps I made before or after. Not too much is different from the first release, apart from some added secrets and rebalancing of assets here and there. Mostly being released as-is due to its advanced age and as a kind of time capsule of sorts. === MORTAL SOUL === Mortal Soul was not so much a project as an amalgamation of maps I was made between 2010 and 2021 that were loosely strung together into a narrative that was never intended at the outset. By all rights they probably ought to have been released as separate maps to begin with--they have no thematic consistency, despite my efforts to try and foist one on them, and many of the are quite large so they probably become more tedious as part of a set anyway. Given that I've sat on them for so long, and that I no longer feel they really need to be a set, or are worthy of the time they've been waiting for release, I'm finally comfortable releasing them one-by-one now. If I ever find the motivation to finish the remaining few maps, and the talent to draw the boss animations I've envisioned, then maybe one day it'll be re- released as a single WAD. STORY The portal led to another planet, untold millions of light-years from Earth, orbiting a rogue star on the far fringes of another galaxy. The planet was serene, unspoiled, a ready place for human habitation. But humanity had by this time learned a lesson or two about leaving portals open. After a thorough sweep of the planet found no threats, the first few ten thousand colonists came through, saying goodbyes to loved ones they knew they would never see again, and the portal was collapsed, forever isolating the colonists from the distant Earth. For good measure, a massive military space ark, COSMOS, was orbited over the planet, self-sufficient and staffed with its own elite military should something below on the surface go wrong. Generations pass. The memory of Earth, for the colonists and their offspring, fades into history. The Space Army keeps a distant watch from its orbital keep, but no portals have opened. No evil has emerged to terrorize humanity's new and by now thriving abode, safe around its lonely star. A distress call comes over the dusty emergency line, transmitted from a mining facility deep in the planet. You are sent down on a factfinding mission to a remote island military outpost on the surface, hoping to get some much-needed answers there... =========================================================================== * What is included * New levels : 1 Sounds : Yes Music : RoboCreeping (Lee Jackson) Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : MAP01 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : Player starts only Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : About 2 weeks Editor(s) used : DB2; later UDB Known Bugs : A couple ledge imps may be stuck underground in some ports and I'm not sure why May Not Run With : Your crazy overindulgent young people mods will break all my dehacked decorations Tested With : Crispy, DSDA, GZDoom, PrBoom+, probably everything over the years * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ You are free to copy and redistribute the material in any medium or format. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. If you remix, transform, or build upon the material, you may not distribute the modified material. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors