=========================================================================== Archive maintainer : Please update the existing MOTM.zip with this one Update to : MOTM.zip Advanced engine needed : Prboom+ 2.1.5.4 at the very least (it was tested primarily in that) Primary purpose : Single play =========================================================================== Title : Man on the Moon - 2021 edition Filename : MOTM.zip Release date : 27/05/2021 Author : Yugiboy85 Email Address : [redacted] Other Files By Author : Link to wadography: https://www.doomworld.com/forum/post/2314966 Misc. Author Info : French doomer Description : This is a significant update to my previously released "Man on the moon" (2018). Just like "travelling to the moon", this is done to celebrate the announcement of the third installement and also to bring it to my current standards. This one recieved a massive gameplay overhaul, specifically on the progression side of things. The exit is now more visible and you only need 3 keys instead of 4 (the 4th green key is still here but optional) for example. This one also recieved a few visual upgrades (mainly the starting area to connect it to the prequel more) although, I was already pleased with how it looked so, it's pretty small upgrades (aside from the starting area of course). Anyhow, as a result, I think the map flows better and you should have fun with this one ;) ALSO included in this file: - A "legacy" folder containing the original release (2018) + its readme file. (Motm.wad + motm_old.txt) - A ready to use command line in txt format (MOTM_21.txt) for prboom+ (you will need to save it as a bat. Have fun ! =========================================================================== * Credits * Music: Map 01: "Gutter penny" by alfonzo with his permission. Title music: tyrian 2000 (taken from lunatic's map 04) Intermission: "Central command" by deadwing (moonblood midipack) Sounds: Most custom sounds come from ancient aliens (I think they originate from quake/unreal) and the boss sounds were done by vader. Sprites: - Boss: Vader - Chaingunner: HorrorMovieGuy, Touhou Hisouten-Scarlet Weather Rhapsody for the spriteset used (uber chaingunner from realm667) - Shotgunner: Mark Quinn, Vegeta, Xim, Ghastly_dragon, MagicWazard for the spriteset used (from the zspec pack from realm667) - Former human: NMN, Tormentor667 for the spriteset used (Rapid fire trooper from realm667) - Green key card: Disguise, Blue Shadow, MagicWazard and idsoftware (for the original design) Textures: Skillsaw for the episode 5 valiant textures (with his permission) Fuzzball for the xtralight textures + really useful mid texture edits The guys behind CC4 (NiGHTMARE,Espi,Eriance,FredrikJohansson,Janitor,DaGGeR,OlaBjorling,Vader,XDelusion, esselfortium,RottKing,Nuxius, Afterglow,AgentSpork,RottKing,Enjay,Huy Pham,SargeBaldy, Tormentor667,The GothicDM Team,TheRequiem Team, The Eternal Doom Team,idSoftware,Raven Software,Rogue Entertainment) for the few textures used A few edits by yours trully (not much but heh, still useful ones for this wad) Graphics: Skillsaw for the status bar (slightly modified version of the one from valiant with his permission). FranckFRAG for the titlepic/interpic Testers and other awesome people: Bridgeburner for (unknowingly) instigating this whole idea when he playtested this map a little while back, Jimmy and john suitepee for going through these updated maps even though they played them before, rd for (I think she did) playing through the new version of motm and also giving me the idea of updating the old files directly, MattFright, Korendian, veinen (he mainly played tttm but sill ^^), bemused, motiterminus and david newton for kindly recording a playthrough of motm Hopefully, that should be it for the credits, I really hope I didn't forget anyone haha. =========================================================================== * What is included * New levels : 1 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : Legacy version of the map (2018) in the legacy folder Other files required : None, everything is included =========================================================================== * Play Information * Game : Doom 2 Map # : Map 01 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes =========================================================================== * Construction * Base : Modified version of my previously released "man on the moon" Build Time : 2 months I'd say for the updates Editor(s) used : Ultimate Doom Builder, Slade 3 Known Bugs : I have not seen any gamebreaking bugs and, none were reported by my testers for this version. There may be the odd slimetrail but, heh, I think I got rid of most of them. Due to the map using a dehacked boss, I would advise against any gameplay mod. Cosmetic mods should be fine (see david newton's video on the map) but, even then, not tested. Use at your own risk, but be warned, I can't be responsible for any bugs encountered while playing with them. May Not Run With : Vanila engines and zdaemon (the boss uses mbf specific pointers that are apparently not supported by zdaemon) Tested With : Prboom+ 2.1.5.4 primarily (and 2.1.5.5), gzdoom =========================================================================== * Copyright / Permissions * Authors MAY NOT use the contents of this file as a base for modification or reuse. (as far as the actual level goes at least), you can use the textures etc... with respective credits of course. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors