=========================================================================== Advanced engine needed : Boom Primary purpose : Single Player =========================================================================== Title : Monster Hunter Ltd (Part II) Filename : mohu2.wad Release date : April 2014 Author : Didy Email Address : moontrader@gmx.de Other Files By Author : some Description : mixed theme: a small town in the mountains, some approaches to realistic sceneries Additional Credits to : not ordered: A Limes Zen Sky and Monolith/Lucas Art (avp2tex/darkforces), Afterglow and Sean Johnson (graphtx2), Tormentor667 and Monolith/3D Realms (bloodrpb1/dukeres), Taradino Cassatt and Action Forms Ltd. (chasmtex), Xaver and Valve (cstexx), Siliconwolf and Capcom (re4trw), Ola Bjoerling, Jan Van der Veken, Nick Baker (dark2tex), Nick Baker and Quake-Malice (NMTEXT1/2), Pawel Zarczynski aka NMN (NMNCorp1/2), Jonathan Rimmer (erattex1), compfuz in cchest4 (5rtxt), Gothic Team (gothictx), also: Programmers for DB2, Ports and Tools, Help on DW (Memfis for sky-help), id, Captain Toenail for dog-sprite, and special thanks to Hawkwind for testing and more =========================================================================== * What is included * New levels : 1 Sounds : one Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : No Other files required : No * Play Information * Game : DOOM2 (with Boom port) Map # : Map01 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : weeks Editor(s) used : Doombuilder2, XWE, Slade, Swantbls, ... Known Bugs : a few slime trails in software-mode, which don't hurt May Not Run With : Edge, Odamex, Legacy,... Tested With : GZdoom 1.8.02, Risen3d 2.2.24, Prboom+ 2.5.1.3 and GLBoom+, Eternity 3.40.46, Skulltag 98d, Zdoom 2.7.1, Zandronum 1.2 * the story goes on * After a deep sleep you wake up not immediately beeing aware that the monsters came back during the night... ps: Because of technical issues I couldn't merge Part I and Part II in one wad. * Copyright / Permissions * Everything is allowed except commercial use. There are also copyrights for the textures listed in credits above. Some textures are done by myself: The sky (could need a bit more workout), diwood and di_graf in Part I. Use them, if you like, no need for credit. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: http://www.doomworld.com/idgames/ FTP sites: