=========================================================================== Advanced engine needed : MBF21 Primary purpose : Single play =========================================================================== Title : Jaded Filename : jaded.wad Release date : ??? Author : lunchlunch Email Address : [redacted] Other Files By Author : [https://doomwiki.org/wiki/LunchLunch] Misc. Author Info : ... Description : Jaded is a large slaughtermap like many others, meaning it is a dark techbase with flashing green highlights. It is sandwiched between two gimmick maps that are only there to round out the wad and flesh out the atmosphere. Its influences are probably obvious but I'll mention a few anyways- Fractured Worlds, Miasma, Magnolia, Abandon, Occula, Newt, and Criticality. Included with the wad are UV-MAX demos recorded for each map as a show of good faith. =========================================================================== * What is included * New levels : 3 (+1 no-exit stopper) Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : Yes Other : No Other files required : None * Play Information * Game : Doom II Map # : 01-04 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : More time than I'd care to admit Editor(s) used : UDB, SLADE, GIMP Tested With : DSDA-Doom 0.21.3 =========================================================================== CREDITS: =========================================================================== HUD by Pixel Fiend (ripped from DBP47) Textures taken from OTEX, Occula, DBP34, and elsewhere. ~ MIDIs ~ TITLE: Cammy - Overcast INTER: Cammy - Overcast MAP01: Keagan Dunn - Epiphanies Of The Lonely MAP02: Cammy - My Breathing Became Heavy MAP03: Killer7 - Dissociative Identity MAP04: Ribbiks - Wormwood III MAP01 ~ Playtesters ~ Meowgi BiZ =========================================================================== * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * =========================================================================== MAP LIST: =========================================================================== ================== MAP01: "Prologue" ================== Small puzzle map, pretty lonely except for one secret Nazi. Sets up the recurring motif of "the button" and introduces some of the wad's themes- poison, platforming, exploration. It also demonstrates a couple unorthodox textures that will be used to signify doors. ================ MAP02: "Jaded" ================ The meat and potatoes of the wad. There's a few different routes one can take, though not as many as I had originally hoped for. Compromises had to be made in order to connect the arenas in a way that worked and made sense. Once again I took upon the role of copycat and made pastiche from a blend of influences, though I'm sure there's plenty of lunchlunch-isms on display as well. I'm proud of this map and think that overall it might be my best work. At the same time, I'm still not happy with the ammo balance and kinda hate that one route requires a fair bit of back-tracking. ================= MAP03: "Epilogue" ================= Gimmicky closer with popup monsters, minimal health, platforming, a puzzle section, and plenty of BFG two-shot setups. =============== MAP04: "Game Over" =============== A map with no exit to prevent the player from rolling over into DOOM II.