=========================================================================== Archive Maintainer : Please replace the current file with this one. Advanced engine needed : Boom-compatible Primary purpose : Single play =========================================================================== Title : Irkalla Filename : irkalla.wad Release date : 05/13/2022 Author : Stormwalker, Peerdolius, Phobus, SuperCupcakeTactics Email Address : [redacted] Other Files By Author : Between the four of us, it's a lot. Description : A pseudo-reimagining of Doom I Episode 3: Inferno, except in the Doom II universe. Includes map contributions from the incredible level designers Peerdolius, Phobus, and SuperCupcakeTactics. Jumping and crouching are highly discouraged, as they can break the levels, and to be honest freelook is also discouraged as well, as this is meant to be an old-school Doom experience. All mapping and music credits are outlined in the included Irkalla_Maps.txt file. Additional Credits to : Wereknight for the TITLEPIC and M_DOOM graphic. SuperCupcakeTactics for the custom CREDIT screen. Plums for the sky texture. NightFright for a widescreen version of the STBAR graphic. Music taken from The Plutonia Midi Pack, except for one track by Akira Yamaoka, one track by Jimmy, and one music track from the video game Carmageddon (see Irkalla_Maps.txt for individual credits). Special Thanks to vigilantdoomer, Chris Hansen, FrancisT218, Phobus, c0mfy doofus, Killer5, Wilou84, galileo31dos01, Keyboard_Doomer, TheCyberDruid, Vile, Caleb13, Doomy__Doom, and 40oz for excellent playtesting feedback. Keyboard_Doomer and the ZDaemon crew for doing a Thursday Night Survival run of the beta. Pistoolkip for doing a video playthrough. Sorry if anyone was forgotten, as we appreciate all the feedback! =========================================================================== * What is included * New levels : 11 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : Yes Other : No Other files required : None * Play Information * Game : Doom 2 Map # : MAP01 - MAP11 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : Approximately 2 years on and off Editor(s) used : Slade3, XWE, DoomBuilder 2, Ultimate DoomBuilder, GZDoomBuilder May Not Run With : Vanilla Doom 2 Tested With : PrBoom-Plus, ZDoom, dsda-doom, GZDoom, Crispy Doom * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ You are free to copy and redistribute the material in any medium or format. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. If you remix, transform, or build upon the material, you may not distribute the modified material. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors