=========================================================================== Advanced engine needed : Boom compatible source port Primary purpose : Single + coop play =========================================================================== Title : Something In The Way Filename : somethingintheway.wad Release date : 12/02/2022 Author : A.o.D. Contact : @eioudi on twitter, [redacted] Other Files By Author : trousled.wad, submissions to The Diseases and Casualties This Year Being 1632 Description : This is a remake of Doom 2's Map 21 "Nirvana" by Sandy Petersen. The original map is ugly, broken, and one of the worst in the IWAD, but I still love love you, Sandy. I wanted to start with the basic ideas of the original map, so I kept the somewhat heavy dosage of hitscanners, the central stockpile of health, and the general trend of resource starvation. The flowchart of how the map progresses is also exactly the same as the original. Even though the original map was referenced but not copied, most of the rooms should be recognizable, if by no means identical. Expect a much higher difficulty curve than the original map and a bit of bullet hell gameplay. This map is completable in GZDoom but due to how that engine handles collision and Lost Soul spawns one aspect of gameplay is broken. Additional Credits to : Sandy Petersen, Jay Reichard (midi), Unknown Skybox maker (sorry) =========================================================================== * What is included * New levels : 1 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : DOOM2.WAD * Play Information * Game : Doom 2 Map # : 1 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : From Scratch, but a remake of MAP21 Nirvana Build Time : 2 weeks off and on. Editor(s) used : Ultimate Doom Builder; Slade May Not Run With : Vanilla/Chocolate Doom ports Tested With : DSDA Doom, Bug in GZDoom * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors