=========================================================================== Archive Maintainer : Update to : Advanced engine needed : Boom compatible Primary purpose : Single/Co-op =========================================================================== Title : Hybrid Fragments Filename : Hyfrag.wad Release date : Author : Lupinx-ressurected aka. Lupinx-Kassman Email Address : [redacted] Other Files By Author : Noob Project seriesn Community Chest 3 map 31 "Disarming the Mechanism" Sabbat Matyre 2 SMCTF08 "Artic Infiltration" 32in24-3 map 25 "Kass duel tower" 32in24-4 map 24 "Kass's fortress part 2: Not a duel tower" 32in24-5 layout of map 19 "Hemoglobin Rig" 32in24-5 detail of map 32 "Volcanic Panic" greenwar 2 detail of the map called "BFG Containment Area" (Esselfortium tweaked a bit as well.) diet 32in24 stuff, to lazy to find it since it hasn't been compiled yet... 32in24-6 map 5 "Late Outpost" 32in24-7 layout of map 09 "Keeping it Simple" 32in24-7 layout of map 23 "Birth of Headache" 32in24-7 detail of map 27 "Insane Gunslinger Compound" Various other projects that im not proud enough of to mention (may be due to laziness too.) Misc. Author Info : Recently turned 18. Still like Doom. I had taken a rather lengthy break from zdoom related stuff (see other files by author :P), but I briefly returned. Now im taking a break again! Go figure. Description: These are the first three maps of a megawad I work on, on and off, called "Hybrid Awakening." I wanted to release the first three maps to the public to see if I am going in the right direction so far. The story is pretty sparse. Your a creation that wakes up in an underground lab. You have an electronic eye-patch (hud-face lol) and a katana nearby. The UAC is defunct and some new organization called "Hybrid" is up to no good, cloning demons and such. Naturally you have to go into their tech-base called the "Kappa Tower" and kick their asses. Good luck. Additional Credits to: Music: Title is "Attraction" from Capcom's Megaman Zero 2 sequenced by Tsu Ryu and Sailor Raika MAP01 is "Break Out" from Capcom's Megaman Zero 3 sequenced by Jay Reichard MAP02 is "Danger" by Mark Klem MAP03 is "Give In (With Pleasure)" by Mark Klem MAP04 is "Anchor" by Mark Klem Graphics: iD Software's Doom for textures Fredrik Johansson's Vrack 3 for textures 32in24 Team/Hellbent's Greenwar 2 for textures 32in24 Team's 32in24-7 for textures Huy Pham's Deus Vult 2 for textures Team TNT's RETurn RESources for textures J.C. Bengtson (SailorScout)'s SailorScout's Textures Pack v1.0 for resources Dario Casali and Milo Casali's Plutonia Experiment for textures Grimm's Black Gloves for the black glove'd weapon graphics Chris Harbin, Paul Corfiatis, and John Bishop's "Operation: Biowar" for textures Nick Baker's "Gray textures v2", "Nightmare Texture Pack", "Useful Flats Texture Pack", and "Recolored Doom Texture Pack" for textures Espi's Suspended in Dusk for textures David Gevert and Paul Fleschute's DarkBase Texture Wad (dgdbtxtr.wad) for textures Community Chest 2 team for the Community Chest 2 menu graphics Use3D's Community Chest 3 additions for textures Gerry Powell's Stencil font which was used in some textures and the M_DOOM graphic Matthew Carter's Tahoma font which was used in some textures Capcom's Megaman Zero 3 whose zero sprite was used as a basis in a diagram in PSCREEN1 texture Requiem team for the Requiem status bar Crucified Dreams's texture contributors for textures Alien Vendetta's texture contributors for textures Don Tello's Samurai Sword for the sword pickup graphic. Used for both the pickup and as an outline in the PSCREEN1 texture Daniel's Armas 32 for the clawed hand graphics Moti's "The Techwars" for textures 3D Realms's Shadow Warrior for the katana weapon graphics 3D Realms's Duke Nukem 3D for textures Various Windows Vista fonts added to textures in MS Paint. Sorry to say I don't recall the names of these fonts, but they were default fonts that were available in Microsoft's Vista Sounds: iD Software's Quake for the former human death sounds Banjo Software's Hacx for the item pickup sound Kenneth Scott's Remorse for the door opening sound Chris Harbin, Paul Corfiatis, and John Bishop's "Operation: Biowar" for the lift move/stop and player landing sounds Nick Anderson's Ninja Duel for the sword and claw sounds Special Thanks: Scuba Steve for their lightsaber addon whose dehacked patch is what the katana dehacked stuff was based on Chris Harbin, Paul Corfiatis, and John Bishop for "Operation: Biowar", Fredrik Johansson for the Vrack series, the Alien Vendetta team for Alien Vendetta, and Huy Pham for Deus Vult 2 whose works inspired this mapset Fredrik Johansson whose style of ceiling lights in the Vrack series are similar to some ceiling lights used in this mapset Mattias Berggren and Kim AndrÅ  Malde for Alien Vendetta MAP03. The background square-layered building with the scrolling lightpole in the top right corner of MAP03 is a reference to a similar building in the background of Alien Vendetta's MAP03 My friends and family for putting up with my shenanigans and being supportive =========================================================================== * What is included * New levels : 3 Sounds : yes Music : yes Graphics : yes Dehacked/BEX Patch : yes Demos : no Other : no Other files required : nope * Play Information * Game : DOOM2 Map # : 1-3 Single Player : yes Cooperative 2-4 Player : yes Deathmatch 2-4 Player : no Other game styles : Huh? Difficulty Settings : Sort-of. * Construction * Base : Map 1 and 3 is from scratch. You might be able to compare the center of map 2 to one of my older maps ;). Read the name and you might understand. Build Time : A couple of weeks (I'm slow, I know.) Editor(s) used : XWE and Doom Builder Known Bugs : Nope Uknown Bugs : Probably. May Not Run With... : Vanilla doom. * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ You are free to copy and redistribute the material in any medium or format. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. If you remix, transform, or build upon the material, you may not distribute the modified material. The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: Vegkass.Bravehost.com FTP sites: