-------------------------------------------------------------------------------- Port Needed : BOOM Compatible Type of Play : Single Player -------------------------------------------------------------------------------- Title : Hydrosphere Filename : Hydrosphere.wad Release : December, 2022 Version : RC4.1 Author : Brian "Bri" Irving Contact : [redacted] : @Bri on Doomworld forums : Bri_01 on discord Description : The demons, parched from the hot fires of hell, try to take the UAC Hydrosphere facility for its supply of cool water. A series of short tech base/water themed maps. Gameplay mostly consists of a power trip style blast-fest. Levels can be pistol started or played continuously. -------------------------------------------------------------------------------- Wad Details Game : Doom 2 Number of levels : 6 Custom Textures : Yes Custom Sprites : Yes Custom Music : Yes Custom Sounds : Yes Advanced Engine needed : BOOM compatible (-complevel 9) MAPINFO files : Yes DEHACKED File : Yes -------------------------------------------------------------------------------- Gameplay Type of Play : Single Player (Designed for) Difficulty settings : Yes Cooperative : Yes (Included but not thoroughly tested) Deathmatch : No Jumping allowed : No Freelook allowed : Optional Crouching allowed : No Mod compatibility : Most mods will work. However, some monster replacement mods may prevent the boss action from working on MAP06, preventing the player from finishing the map. -------------------------------------------------------------------------------- Construction Base : None, built from scratch Build Time : 3 months Editors used : Ultimate Doom Builder, Slade 3 Build Format : Boom (-complevel 9) Tested With : DSDA 0.21.3, GZDoom 4.7.1 -------------------------------------------------------------------------------- Credits MIDI Music by : Dragonfly https://www.dfdoom.com/midi-music/ Music Listing: Title - "Soaring" MAP01 - "Acceleration" MAP02 - "Celestial" MAP03 - "Tapes Had Side A and Side B So It Makes Sense the Successor Was Called The CD" MAP04 - "Sludge" MAP05 - "Strictly Plate-Tonic Forking" MAP06 - "Do Not The Horse (Horseless Version)" Primary textures used : jimmytex.wad Other textures used : 32in24-15_tex_v2.wad : rfhelltx.wad Tree and bush sprites : Jaska Green Plasma Gun by : xvertigox Title graphic and edited UAC textures : Brian Irving Palette : 32in24-15_tex_v2.wad palette Sound effects : Doom Eternal, Doom 3 -------------------------------------------------------------------------------- Changelog RC4.1 - Changed tree and bush sprites to something more beautiful. - Added more shotgun ammo to MAP05. - Changed most tall lifts to fast. - Some enemy adjustments in MAP05 and MAP06. - Various texture and quality of life adjustments throughout. --------------------------------------- RC4 - Fixed ZMAPINFO specialaction command for Cyberdemon death, so bars before exit room will lower (previously wouldn't due to missing speed parameter). - Tested easy skill levels more and fixed some missing things. - Made the Caco, Pinky, Rev fight more interesting in MAP04 by lowering the floor after pressing the switch. - Removed a cheap Chaingunner hiding in a crate in MAP06. - Moved a tree blocking a Mancubus in MAP06. - Added some crates by the blue key in MAP06 to give some cover from the Archvile if needed. - General texture alignment. - Prevented some areas where you could soft lock. RC3 - Changed the colour of menu font to better suit the theme. - Changed the sky to orange on MAP06. - Added proper exit room to MAP06. - Removed one Cyberdemon on MAP06 (proved to be too annoying having two). - Added bossaction (UMAPINFO) and specialaction (ZMAPINFO) for the Cyberdemon on MAP06 to lower bars to the exit. - Fixed some flickering trees for software mode. RC2 - Fixed visual errors for software mode. - Made the last Cyberdemon fight in MAP06 (The Dam) tougher. - Made the 'C' in 'Hydro Control' and 'Conduit' on the intermission CWILVXX screens clearer. - Fixed blue card switch in MAP06 RC1 - Initial release for testing -------------------------------------------------------------------------------- Permissions * The contents of this wad file may NOT be used as a base for modification or reuse. * This file may be distributed electronically in any way, provided this text file is included, with no modifications. * Nothing in this file is intended for commercial use. * I have given credit to the original authors for additional content used in this file as required.