=========================================================================== Advanced engine needed : Should run on any relatively new (as of January 28, 2023) Boom-compatible port. For the best gaming experience, I recommend using Doom Retro, Eternity Engine, Woof! or ZDoom 2.8.1. Primary purpose : Single play =========================================================================== Title : Hotel of the Dead Filename : HOTDv4.wad Release date : January 28, 2023 Author : DRON12261 Email Address : [redacted] Other Files By Author : There have been no publicly released projects yet. Only various publications in closed communities. Misc. Author Info : Mapper, mod maker, programmer, and quite a bit of pixel art artist. Description : Initially the first version was created in 3 days for the community project "666crets", organized by RED77. Later, after another extra day of revisions, the current version was ready for separate distribution as a standalone .wad file, not tied to the framework of the community project. The level was designed to: Software Render (or Software-like) No Jump Storyline: You come to your senses on the street outside the hotel building and suddenly find crowds of demonic creatures all around you. You realize that you need to get out of the place as quickly as possible. But there's HE waiting outside the main gate. Knowing that you are incapable of confronting this horror now, you have no choice but to take refuge in the hotel building itself. There is no easy way out... Additional Credits to : The map was created by DRON12261 in 4 days. Soundtrack ("A lot to learn" from MAP29, D64D2.wad): MIDI version by DILDOMASTER666 OGG version by DAR Thunder sounds from Eternity Engine resources. The texture pack used was jimmytex.wad. SKY1 was taken from 32in24-15_tex_v2.wad. Special thanks for testing: Dexiaz NicolasTheFuggit Olphian Special thanks to DeathWish, for helping me figure out a couple of technical nuances in implementing the 3D elevator under Boom (the one on the street leads to the second floor). Special thanks to RED77, for organizing the 666crets community project, which gave birth to the idea for this map. =========================================================================== * What is included * New levels : 1 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : MAP01(Intro), MAP02(Level itself) Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : Designed for Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : 4 days Editor(s) used : SLADE; Ultimate Doom Builder; Aseprite. Tested With : DSDA - [0.25.6]; Woof! - [10.4.0]; prBoom+ - [2.6.1]; Eternity Engine - [4.02]; Doom Retro - [4.7.2]; GZDoom - [4.9.0]; Zandronum - [3.1]; LZDoom - [3.88]; ZDoom - [2.8.1]; ZDaemon - [1.10.22]; Odamex - [10.3]; Crispy Doom - [5.12.0] (without intermission texts). * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors Doomworld: https://www.doomworld.com/forum/topic/133699-boom-doom2-hotel-of-the-dead-by-dron12261-1-level/