=========================================================================== Advanced engine needed : Zdoom or GZdoom Primary purpose : Single play =========================================================================== Title : The Hell Keep Filename : HELLK.wad Release date : 2/4/2022 Author : Cr1ppling Email Address : [redacted] Misc. Author Info : Twitter: @Send_Me_Lolis Description : A large singleplayer focused map. Originally started as my interpretation of Doom 1's E3M8 but eventually became it's own map for Doom2. I've worked on this map on and off since early 2020 and just recently decided to properly finish it up and upload it. The map contains a mix of various themes and large open and claustrophobic spaces. The map can be quite long and may be challenging at points, so I suggest saving often ;) Additional Credits to : Credit to Alex Radosnov PolyHaven.com for his HDRI "Shudu Lake", upon which the skybox texture is based on. =========================================================================== * What is included * New levels : 1 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : 01 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Not implemented * Construction * Base : New from scratch Editor(s) used : GZdoom Builder 2.3 Known Bugs : In the room in which the blue keycard is collected, the keycard may be impossible to collect should the necessary switches be pressed too quickly. Unlikely to happen during normal gameplay however. May Not Run With : Map is unplayable on Vanilla Doom and Chocolate Doom Tested With : Gzdoom Version g4.2.4 * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors