=========================================================================== (Doom 2 Minor Sprite Fix Recommended) =========================================================================== Version : Final Release Advanced engine needed : Doom2.exe or compatible Primary purpose : Single / Coop =========================================================================== Title : Hellcinerator Filename : hellcinerator.wad, hellcinerator_ws.wad Release date : 08/30/2022 Author : Arsinikk Email Address : [redacted] Other Files By Author : - 100 Line Massacre (with NinjaDelphox) - Purple Rain - Slotter Misc. Author Info : Arsinikk is an expert at petting llamas. Description : Hellcinerator is a large singleplayer / multiplayer map that is a teaser for the upcoming MBF21 megawad Corruption by NinjaDelphox and friends. I have contributed a bit to this megawad when it comes to the DehackEd and the Palette/Colourmap, and this map is meant to showcase many of the exclusive MBF21 / DEHEXTRA (and even some fancy Boom) features that can be used in Doom Mapping. A much older version of this map was originally submitted to decino's Round 4 submissions. And so this map has some references made for decino. This is my first ever BOOM map, and I can say that I have pushed some of BOOM’s mechanics pretty far. The map has more than 1000 sector tags with more than 600 voodoo dolls, and so it would be amiss to say that this map isn’t but complex. Unfortunately, some of the map’s effects may lag older computers, and so I suggest DSDA Doom for the smoothest experience. The map itself should take around 30-90 minutes to finish, depending if you are going for the secret exit or not. It includes some slaughter-ish fights, but I don’t think I would call the entire map full-on slaughter. All difficulties have been implemented. "Vile Cruelty" (UV Plus) is also available with additional monsters and items for those who would like an extra challenge. You can access "Vile Cruelty" in DSDA Doom and Woof-based ports with the argument "-coop_spawns". Use "-solo-net" for Eternity and PrBoom Plus. ZDoom ports have an option added to the Skill selection menu (note that older ZDoom versions may not have the recent enough code to do the new skill correctly). --- How to launch --- : For source ports: use hellcinerator.wad (-complevel 21). hellcinerator_ws.wad is optional for ports that support widescreen graphics. =========================================================================== * Credits * Mapping : Arsinikk Playtesting : Arsinikk NinjaDelphox Vphurple Izumi Luleta Jimmy DavidN Maribo Blip Zolgia108 ryiron Azerty ScrappyMcDoogerton =========================================================================== * Additional Credits * Music: - TITLE: "Metroid Prime 2 Title" - Metroid Prime 2 - MAP15: "Into the Hellfire" - Arsinikk - BOSS: “Into Arsinikk’s City” - Arsinikk - INTERMISSION: "Passing Into the Night" - Castlevania: Order of Ecclesia - READ ME: “Dracula's Theme” - Castlevania: Harmony of Dissonance Graphic credits: - TITLEPIC, INTERPIC, and M_DOOM by Arsinikk - STBAR by Evilneck and Arsinikk - STBAR numbers by Arsinikk - Other graphics by NinjaDelphox, Evilneck and Arsinikk - Tweaked palette \ colourmap by Arsinikk Coding credits: - All MAPINFO and DehackEd by Arsinikk and NinjaDelphox - Decorate, ACS, and port specific code by Arsinikk Texture credits: - Most textures / flats are recolours of existing Doom, Plutonia and TNT textures / flats done by Arsinikk and NinjaDelphox - Unused Doom textures and flats by id Software - Brand new textures by Arsinikk, Evilneck and NinjaDelphox - Exclusive Hellcinerator textures by Arsinikk Sprite credits: - Shotgun and SSG sprites from Doom Minor Sprite Fix - Double Chainsaw sprites by Arsinikk - decino sprites by Arsinikk - Green Demon sprites from Realm667 - Other sprite recolours by NinjaDelphox, Arsinikk and Evilneck Sound credits: - Many new monster SFX from Realm 667 or Metroid Prime 2 / 3. - decino sound bytes taken from videos from decino’s YouTube Channel - Double Chainsaw SFX by Arsinikk - Arachnotron SFX by Christopher Golden (Doom Zero) - Plasma SFX from Mega Man X4 - 6 =========================================================================== * What is included * New levels : 1 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : No Other files required : No * Play Information * Game : Doom 2 Map # : MAP15 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : Possible? Other game styles : No Other mods : No Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : Nine months. Editor(s) used : Ultimate Doom Builder, Slade3, Adobe Photoshop, WhackEd4, Dehacked, eevee Doom Text Generator Known Bugs : - In DSDA Doom, if you have mouselook on and are running in OpenGL mode, in places where there are multiple different skies, the skies will glitch back and forth between multiple skies. If you turn off mouselook, the sky glitching goes away. - GZDoom Hardware and true colour rendering modes ignore the custom colourmap in the library section (software works correctly). - There is a part of the map where a ceiling raises which will lag GZDoom heavily in Hardware mode for around 5-10 seconds (and I have a good graphics card). A quick fix is to temporarily switch to the software/ true colour renderer until the ceiling has finished raising or look away from the centre of the arena [ be sure to watch out ;) ] Tested With : GZDoom (4.7.0 or later), DSDA Doom, PrBoom Plus (UMAPINFO), Woof, Eternity Engine 4.03 devbuild, etc. Requires MBF21 support. * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse as long as they ask the author. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors