=========================================================================== Advanced engine needed : GZDoom Primary purpose : Single player =========================================================================== Title : Hangover in hell-infested city Filename : HANGOVER.PK3 Release date : 08/25/2022 Author : Jacek Nowak Email Address : [redacted] Other Files By Author : Radium, Carbon Dioxide, Methane, a few others Misc. Author Info : Makes Doom maps sometimes Description : It's a cloudy sunday afternoon. You wake up with a huge hangover. You go to the kitchen to get a bottle of water. But something is not right... Apparently during your drunken sleep your hometown changed significantly... Seems like something along the lines of a hell invasion... "Hangover" is a semi-realistic kinda Duke3d-style city map. Features squash courts. Additional Credits to : See credits section at the bottom =========================================================================== * What is included * New levels : 1 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : MAPINFO, ANIMDEFS, etc. * Play Information * Game : DOOM2 Map # : MAP01 Single Player : Yes, designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : Too long Editor(s) used : Ultimate Doom Builder, SLADE Known Bugs : None (but don't idclip as it can break some triggers) May Not Run With : Anything other than GZDoom Tested With : GZDoom 4.7.1 * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors Web sites: FTP sites: * Credits * Textures used: OTEX by Ola Björling (ukiro) 32in24-15_tex_v2 compiled by esselfortium Realistic Texture Pack by RottKing textures downloaded from www.textures.com (mostly buildings) a few textures extracted from Heartland by skillsaw a few textures from Duke Nukem Texture Pack (made by 3D Realms, compiled by Tormentor667) bus texture downloaded from promotional material of one of bus manufacturers (hope they don't mind :P) pictures of paintings of impressionist painters, now in public domain a few textures made by me hope I haven't forgotten anything... Sky: Brussels skyline by James Cridland https://www.flickr.com/photos/jamescridland/2540436803/ (Creative Commons Attribution 2.0 Generic) MIDI music used: "Into Retrowave's City" by DCG Retrowave "The Journey Continues" by Ivan Stanton (northivanastan on OpenGameArt) 2 tracks from The Ultimate Doom