=========================================================================== Advanced engine needed : Boom compatible Primary purpose : Single play =========================================================================== Title : Greymood Filename : grmood.wad Release date : 2017-08-11 Author : MysteriousHaruko Email Address : [redacted] Misc. Author Info : 20 years old Doom player and novice mapper. Nothing special. Description : This is my first map added in idgames database. Main layout was made in one day and after that I polished everything and fixed main issues. I tried express my depressive feeling through grey, brown and white textures. Music choice was accident, which perfectly fitted in this kind of map. I recommend turn off infinite height, but it's not important. Additional Credits to : Nine Inch Heels and leodoom85 for private testing, help and suggestions. Doomworld forum and "The Joy of Mapping" discord members for further criticism and help. Textures are from cc4-tex source wad. Music is from Fear Factory - A Therapy For Pain in midi format. =========================================================================== * What is included * New levels : Yes, only one Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : MAP01 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : One - two weeks Editor(s) used : Gzdoom builder, Slade Known Bugs : None, I believe. May Not Run With : Non-boom compatible ports Tested With : Prboom+ 2.5.1.4 , Gzdoom 3.0.1, Zandronum 2.1.2 * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors