=========================================================================== Primary purpose : Single play =========================================================================== Title : Grindfest DLC Filename : grindfestdlc.wad Release date : 11/26/23 Author : Multiple Email Address : [redacted] Description : Intentionally grindy slaugher maps. Additional Credits to : Spendo for putting together the dehacked. Map 01: Except Sunder is overrated trash. Pretty looking, but a boring chore to play. Doom was never meant to have this so-called 'slaughter gameplay'. I'm surprised Dario likes it, when there is nothing clever about this design trope of oversized arenas with hordes of monsters that you have to slowly grind through for hours and hours. So what it is that you see in Sunder, that makes it so special? Go ahead, explain it, let's see what you will come up with. Let me guess... It's hard, therefore is good? No, sorry, that's not how good design works. by NoReason Midi: "Under Death" by Mark Klem Map 02: Very creative and original by NoReason Midi: "Simple Solutions" by Mark Klem Map 03: Green Void Maps Are Cool by NoReason Midi: "Secrets of BrinStar" by Protricity Map 04: Quicksave Simulator by NoReason Midi: "04" by Mark Klem Map 05: The Last Factory in Hell by NoReason Midi: midi rendition of "A Fool's Paradise" by Symphony X Map 06: Page Down Redux by NoReason Midi: Lunar Military Base music from the game "Descent" Map 07: Revchoir by NoReason Midi: "I Choose the Stairs" by Lee Jackson Map 08: Surprise Attack on the Manc Army by NoReason Midi: "The Wind" by Mark Klem Map 09: Multicolor void maps are also cool by NoReason Midi: "Rebirth" by eljax Map 10: Cacoes and Rockets by Dubzzz Midi: "Level 2" from Elf Sequenced by Chuck Dodgers Map 11: This is all you made in 1100 hours??? by Dubzzz Midi: "Level 3 - The Swamp" from Elf Sequenced by Chuck Dodgers Map 12: Substance by Meowgi Midi: Eviltech MAP32/noye MAP20 Additional credit to Dubzzz and kraflab for allowing me to riff on their existing maps. Map 13: Recursive Self-Exhaustion by Phoenyx Midi: A_*L_*P_*H_*A by MYS =========================================================================== * What is included * New levels : 13 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : no- Other : No Other files required : None * Play Information * Game : Doom 2 Map # : 13 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : Sometimes Other game styles : None Difficulty Settings : Not implemented * Construction * Base : Community Project Build Time : A couple weeks? + much more time sitting around Editor(s) used : UDB Known Bugs : NO May Not Run With : Any port that does not support UMAPINFO Tested With : DSDA-Doom 26.0 -complevel 21 * Copyright / Permissions * This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material for any purpose, even commercially. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors Web sites: www.doomworld.com