=========================================================================== Update to : N/A - Initial Release Advanced engine needed : GZDoom or any source port able to play UDMF compatible maps Primary purpose : Single play =========================================================================== Title : Grinding Advance Filename : GrindAdv.wad Release date : v1.0: 06-Oct-2924 Author : David Gupta Email Address : [redacted] Other Files By Author : None, this is my first! Misc. Author Info : Riff guy in World Eaters, amateur DOOM enjoyer Description : Who would have thought being in a death metal band involved so much demon killing? Rip and tear your way through a day in the life of the band World Eaters preparing for and playing a gig. Four levels of ~10-20 min in length plus a Secret Level. All levels are pistol start. Jump and crouch are disabled. Freelook is allowed but not required. Includes some doomcute and Strife dialogue (if you can find it). MAP01 to MAP03 are based on real locations World Eaters has practiced, travelled to and performed in. Additional Credits to : Level music by World Eaters. Boniface's Theme in MAP03 by Jacob Duke. Additional monsters in MAP05 from Realm667. OTEX textures in MAP01 and MAP05 by Ola Björling (ukiro). Eternal hails to the following playtesters for their diligent help: Ian Fyfe Rita Remton Fonk Thanks to Jacob Duke for kicking all this off by just saying "you should make a DOOM level of our practice space" =========================================================================== * What is included * New levels : 5 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : DOOM 2 Map # : MAP01-MAP06 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : Not tracked. A few hours a day for about a month. Editor(s) used : Ultimate Doom Builder 3.0.0.4190, SLADE v3.2.6 Known Bugs : 1. MAP05 - Portal between lines 2875 and 2966 has displacement mismatch. No playtesters have noted that it affected gameplay. May Not Run With : Non UDMF compatible source ports Tested With : GZDoom 4.12.2 * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * C O N C E N T R A T E