=========================================================================== Advanced engine needed : GZDoom Primary purpose : Single play =========================================================================== Title : Grape Soda Filename : GrapeSoda Release date : 1-14-2024 Author : MArt1And00m3r11339 Email Address : [redacted] Other Files By Author : Other files can be found on the Doom Wiki page: https://doomwiki.org/wiki/Timothy_Brown_(MArt1And00m3r11339) Description : Grape Soda is a map that features lots of purple. Play through of the map can be found on my YouTube page via external links on the Doom Wiki page. Additional Credits to : *ID Software for Doom II. *Aubrey Hodges for the Doom 64 sounds. *Maximiliano Cislaghi for the mug shot. *Zachary Stephens (Ribbiks) for the Slaughterfest 3 resources. *General Rainbow Bacon for the Slaughterfest invention. *Realm 667 for the demolisher. *Ola Bjorling (Ukiro) for the textures and flats. **Any missing or inaccurate information should be reported to me which can be done via ModDB (listed in the external links on the Doom Wiki page linked here). =========================================================================== * What is included * New levels : 1 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : 1 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : 1 week Editor(s) used : GZDoom Builder, Slade Known Bugs : None that I know of. May Not Run With : Boom (or its forks because it is in Hexen format, though it might work with DSDA-Doom). Tested With : GZDoom v4.10.0 * Copyright / Permissions * This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material for any purpose, even commercially. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors