=========================================================================== Advanced engine needed : Boom Compatible Primary purpose : Single play =========================================================================== Title : Grotto of the Scorned Filename : gots.wad Release date : 07/15/2021 Author : Valhen_Saipiam Email Address : [redacted] Other Files By Author : Map10 in Christmas Cheer from the Chillzone Map32 in Poogers.wad Plus a bunch of other less notable solo releases :P Misc. Author Info : Been mapping since 2017, started uploading maps in 2021 :) Description : Big hub based map for Doom 2, inspired by Plutonia, Alien Vendetta and Scythe 2. Probably one of my biggest maps yet, took me a while to finish and fix all its bugs and issues :^). Using Software renderer instead of Hardware (especially on Zandronum) is recommended, since playing on Hardware can cause lag on some of the bigger fights. Additional Credits to : - Doom Writer for text lumps - Green Key from "Various Doom Keys" from Realm667 by Disguise, Blue Shadow, MagicWazard - Textures from 32in24-15tex, Jimmytex (sewage flats and blue rock flats), Greenwartex (exit sign textures) - Palette and Colormap from 32in24-15tex - Dark imps sprites from Skulltag - Music ("Simple Solutions") from Strain, composed by Mark Klem - Dark Imp decorate Created with 3saster's Dehacked-to-Decorate converter - FrancisT218, Jimmy and Peccatum Mihzamiz for playtesting - The Entryway (Formerly known as The Joy of Mapping) + The Hellforge Discord servers for additional help and support :) =========================================================================== * What is included * New levels : 1 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : 1 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : 4 months for building the map + 2 more months for bugfixing Editor(s) used : Ultimate Doom Builder and Slade3 Known Bugs : On Zdoom ports, playing the map with the compatibility settings set to "Boom (strict)" breaks any action that's activated by scripts using conveyor belts and makes them activate immediatly when the map starts, possibly softlocking the player. To avoid this, please set the compatibility settings instead to "Boom" only or "Default". (There's also the chance to get softlocked in the lift that leads to the ssg in the blue path, if you somehow manage to skip a linedef while going down. I tried to fix this but it still happens sometimes) May Not Run With : Non Boom compatible ports + see "Known Bugs" Tested With : PRBoom+ 2.5.1.4 , DSDA-Doom (-complevel 9), ZDoom, Zandronum and GZDoom 4.6 * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors Web sites: https://www.doomworld.com/forum/topic/123899-boom-grotto-of-the-scorned-big-non-linear-level-for-doom-ii/