=========================================================================== Advanced engine needed : Limit Removing Primary purpose : Single play =========================================================================== Title : Glaive 3 Filename : glaive3.wad Release date : 15/05/23 Author : EANB Email Address : [redacted] Other Files By Author : Glaive, Glaive 2, Warglaive, Techblast, Snowfury, Starshine, Journey to Erebus, Lost Sanctum, Vile Advance Description : 10 short, action focused maps for Doom 2, inspired by Scythe. The wad is divided into 2 visual themes. The first 5 maps are techbases, the next 5 are a visual mashup of Shores of Hell, Plutonia and Scythe 2's jungle episode. The gameplay is classic styled mostly without slaughter, but there are some large fights. Difficulty levels are supported, and on UV I would say the difficulty is on average a step below Plutonia, though it spikes up quite a bit by the end. If you would like it more difficult, there's another option for you... Maps 3, 4, 5, 7, 8, 9 and 10 have an optional feature I call "Chaos Mode". Each of these maps has a hidden teleporter, marked by a patch of fireblu. Taking this teleporter will activate chaos mode, causing every monster teleporter, closet, and other trap to be sprung at once, filling the map with as many monsters as possible. This is naturally much more difficult, but still beatable and hopefully fun. Chaos mode is not required for 100% kills, secrets, or items, and is just an alternative way to play the maps (ideally after beating them normally once, the activators are hidden enough that you shouldn't stumble into them). It may have some speedrunning implications as well... Pistol starts or continuous play are supported. If your port has a jump button, please do not use it or you may skip important triggers. Additional Credits to : Some textures from 32in24-15 tex. Music uses various tracks from the Alien Vendetta midi pack, TNT midi pack, and Rise of the Triad. Map 1: "The Anthrax Solution" by Varis Alpha Map 2: "Smoke and Mirrors" by Lee Jackson Map 3: "The Berggren-Malde Complex" by northivanastan and DCG Retrowave Map 4: "Broken Mirror" by Eris Falling Map 5: "Wretched Harangue" by Lippeth and Dragonfly Map 6: "Shotgun Shawarma" by Rogue Akai & Sumo Map 7: "Growling Belly" by JD Herrera Map 8: "Escaping the Doomed Fortress" by Myrgharok Map 9: "Revenant Capoeira" by Gustavo6046 and northivanastan Map 10: "We Are All Waiting" by Psychedelic Eyeball =========================================================================== * What is included * New levels : 10 Sounds : No Music : No Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : 1-10 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : 2 months Editor(s) used : Ultimate Doom Builder, Slade Known Bugs : Small risk of ghost monsters on some maps. May Not Run With : Chocolate Doom or original EXEs. Tested With : DSDA Doom, Crispy Doom, GZDoom * Copyright / Permissions * This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material for any purpose, even commercially. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors