=========================================================================== Advanced engine needed : Limit Removing Primary purpose : Single play =========================================================================== Title : Glaive 2 Filename : glaive2 Release date : 8/18/20 Author : EANB Email Address : [redacted] Other Files By Author : Glaive, Vile Advance, Journey to Erebus, Lost Sanctum Description : This is a set of 7 levels for Doom 2 inspired by the gameplay style of Scythe - short, straightforward, and fast paced, with plenty of action and challenge. While the first Glaive was techbase themed, this set is hell themed and aims to be much harder. Requires a limit removing port. Tested in GZDoom and PrBoom. Jumping should not be used, freelook should be fine. Pistol starts are supported, and are possibly the most balanced way to play it (though continuous play is fine) Additional Credits to : Some additional textures from the Recolored Doom 2 textures pack. Thanks to Doomworld forums for testing. =========================================================================== * What is included * New levels : 7 Sounds : No Music : No Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : 1-7 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : Around 2 months total Editor(s) used : GZDoombuilder, Slade Known Bugs : none May Not Run With : Vanilla Doom or Chocolate Doom (requires a limit removing port) Tested With : gzdoom 3.2.5, zdoom 2.7.1, prboom+ 2.5.1.4 glboom+ 2.5.1.4 * Copyright / Permissions * This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material for any purpose, even commercially. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors