=========================================================================== Archive Maintainer : Lawrence Update to : [New] Advanced engine needed : GZDoom Primary purpose : Single+Coop play =========================================================================== Title : Fairchild Island Filename : frchldislnd.zip Release date : 2024-05-24 Author : Lawrence Email Address : [redacted] Other Files By Author : Blue Fire Park - bluefirepark.zip Venom Pits - venompits.zip Loveland Factory - lvlndfctry.zip Misc. Author Info : Description : The ruins on Fairchild Island were famous. It was believed that an ancient water shirne lay deep within the heart of this place. It's also a great fishing spot. Another boat has to be somewhere around here ... ...right? Additional Credits to : * cuppykeks for walking through the WAD with me 4 years ago providing detailed feedback. * all the other kind words on the Doomworld.com forum post. =========================================================================== * What is included * New levels : Single episode MAPINFO included Sounds : No Music : Yes (by me) Graphics : No Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : DOOM2 Map # : Use "MAP START" to start or restart map Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : 3 months Editor(s) used : DBX2019.1 Known Bugs : May Not Run With : Anything that isn't GZDoom. Tested With : GZDoom v4.5.0 with Brutal Doom mod v21 and no other mods. * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors Web sites: FTP sites: * Additional Information * In 2020 I first posted this WAD to Doomworld.com: https://www.doomworld.com/forum/topic/118758-fairchild-island I never uploaded it to idgames so here we are. This version has some revisions and improvements from the original one posted to the Doomworld.com forumm, including title and end music. This is a big WAD and will require at least 30 minutes of your time. This WAD was designed with the following in mind: * freelook If for no other reason so you can see all the ceiling detail. * jumping Useful/expected but I think you can get everywhere without it. * Brutal Doom Specifically, using the scope on the rocket launcher is expected and very helpful in some spots. But it is totally playable without Brutal Doom. * Hints * - If you seem stuck, find a gargoyle face to shoot at to open a door. This happens twice. - A corner of one room will rise when you walk on it. - Most, not all, switch obelisks will open doors that are not in the same room you are in. - You can only leave Fairchild Island in a non-broken boat.