=========================================================================== Advanced engine needed : Boom, Complevel 9; Primary purpose : Single + coop play =========================================================================== Title : Frailty Filename : Frailty.wad Author : TheLoneliness Email Address : [redacted] Description : This is my first wad and these are amongst the very first maps I've made, that survived and didn't get deleted, while 'Difficulty Settings' have been toggled on, it's mostly just less barons, viles and cybers. Beware these maps were made back in 19', but I'm releasing them now, as I don't see myself ever doing anything else with these maps. Map 01 - Transitions Maps come in the order that they were made and almost always progress in the order I made the rooms/areas. This is likely why this map is very basic in some areas, even compared to what I've done in later levels, both in design and in mechanics. I didn't really want to go back and change these things, unless there was bugs or other unintended things happening, as I liked being able to look back on Map 01 and see how I've progressed. Map 02 - Blood And Steel This time I wanted to try and make disconnected fights, but stick to a very strict theme, I personally really like how this map turned out, but I can understand how some people would think the final fight could be a bit grindy. Map 03 - Castle Crashers Here I tried to do a mix of the first two maps, trying to have a certain texture theme in mind, while having the first half of the map being connected and the second half being seperated parts. Map 04 - A Concrete Nightmare Here I again tried to follow a specific theme, while making the map much smaller in both size and monster count, trying to make the fights a bit more claustrophobic and the first try with keys for progress. Map 05 - The Malus Map 04 was supposed the final map, but I had the beginning fight of this map stuck in my head, so I wanted to build another map and this was the result. I tried to make something similar to a mix of Map 03 and Map 04, with both some big areas, but also some cramped fights. Map 06 - Frantic Beginnings On this map I wanted to essentially make the entire map, to be one giant arena, so if you were to speedrun it, you could more or less activate the whole map and have a grand, though hectic, time killing them all. Map 07 - A Garden Walk I wanted some more interesting fights and wanted a mere 'serene' looking map, this map was the result. On this map I also wanted to try my hand with voodoo dolls and therefore I use them for timers, instead of just making bars/walls/doors super tall. Map 08 - Deathbed This is my favorite map of this wad, both because I think I outdid myself in looks, but also in gameplay. I also continued some voodoo doll shenanigans here, although it was aimed for coop, so coop teleporters wouldn't show, unless there was a player 2. Additional Credits to : Textures: OTEX made by Ola Björling (ukiro @ https://doom.ukiro.com/about-otex/ ); MIDIS: Map01 - Voyager - made by Immorpher _-_ https://www.doomworld.com/forum/topic/102741-another-midi-collection-for-use/ Map 02 - Grit - made by Alfonzo _-_ https://www.doomworld.com/forum/topic/94402-the-alfonzo-midi-depository/?tab=comments#comment-1756238 Map 03 - Midnight's Approach - made by AD_79 _-_ https://www.doomworld.com/forum/topic/106316-ad-midis-updated-2019-06-23-new-stuff-coming-soon-ish/ Map 04 - Sleipner - made by AD_79 _-_ https://www.doomworld.com/forum/topic/106316-ad-midis-updated-2019-06-23-new-stuff-coming-soon-ish/ Map 05 - Whyd You Come Here - made by Ribbiks _-_ https://www.doomworld.com/forum/topic/100952-another-midi-thread/ Map 06 - Strider - made by AD_79 _-_ https://www.doomworld.com/forum/topic/106316-ad-midis-updated-2019-06-23-new-stuff-coming-soon-ish/ Map 07 - Diablo - Town Theme - (found on midimelody) _-_ http://en.midimelody.ru/game-diablo/ Map 08 - Half-Life 2 - You're Not Supposed to Be Here - (found on vgmusic, by William Ascenzo) _-_ https://www.vgmusic.com/file/39786b9a29991282f859610f8b2a1c03.html Other Resoruces: Nanami & Ghastly_dragon - Creators of the Afrit Sprite Huy "Doom Marine" Pham (DVII) - For making it easy for me to use the Flying Balrog for purposes Also thanks to these amazing playtesters; MasterMedi, Spendoragon, Dubzzz, RicoQQ, Dashiefrickintyan, Petyan, Lil'Ruff =========================================================================== * What is included * New levels : 8 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : 1-8 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : 11 months Editor(s) used : GZDoom Builder R2787, WhackEd4, Slade3 May Not Run With : Vanilla. Tested With : PrBoom+ 2.5.1.5 , GLBoom+ 2.5.1.5 , Zandronum 3.0; * Copyright / Permissions * This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material for any purpose, even commercially. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors