=========================================================================== Advanced engine needed : DSDA-Doom Primary purpose : Single play =========================================================================== Title : Father's Day Insanity 2023 Filename : FDI2023 Release date : 7-9-2023 Author : MArt1And00m3r11339 Email Address : [redacted] Other Files By Author : Other stuff can be found here: https://doomwiki.org/wiki/Timothy_Brown_(MArt1And00m3r11339) Description : Father's Day Insanity 2023 came out late this year because I got carried away with rerunning my large slaughter maps that I've released from months or years ago. Well here is my Father's Day map for this year (Father's Day was on June 18th). I was happy to be able to finally release one for this year so that everyone can download and play it. I probably added far too many megaspheres in the area with lots of imps but oh well, those ones would be occupied by hell knights and cyberdemons, so they wouldn't help too much during the fight. Play through can be found here: https://youtu.be/KEgI7HNtuek Additional Credits to : -Zachary Stephens for Slaughterfest 3 resources. -General Rainbow Bacon for the Slaughterfest series. -Deus Vult 2 team for the mugshot. -Community Chest 4 team for cc4-tex. -Aubrey Hodges for the PSX Doom sounds from Midway. -Faerlyn for the spider mastermind death sound (author of Hard Doom). -GOTHIC team for the GOTHICTX (which can be originally found in GothicDM or Gothic2. Credit goes to the authors of the graphics). *Any discrepancies should be addressed to the author above so that they can be remedied. =========================================================================== * What is included * New levels : 2 (Level 2 is the intermission level) Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : 1 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : Designed for Other game styles : None Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : 1.5 Months Editor(s) used : GZDB, Slade 3 Known Bugs : None that I know of. May Not Run With : ZDoom-derived source ports (because this is MBF21 so scripts may not work in the said source ports mentioned here, excluding DSDA-Doom). Tested With : DSDA-Doom v0.21.3 * Copyright / Permissions * This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material for any purpose, even commercially. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors