=========================================================================== Advanced engine needed : DSDA-Doom Primary purpose : Single play =========================================================================== Title : Father's Day Insanity 2022 Filename : FDI2022 Release date : 6-18-2022 Author : Timothy Brown (MArt1And00m3r11339) Email Address : [redacted] Other Files By Author : Other WAD's are found here: https://www.youtube.com/playlist?list=PLm8AwdYOntbLCXVgk1-JAh3PbezDqaGL8 I also have Red Dust 1 (you can search it on YouTube as well as this platform). Description : Since Father's Day is here, I decided to make a Father's Day map. This one is titled "Father's Day Insanity 2022". This one may not run well due to high 9/11'er count if you are using a ZDoom-derived engine to play the map. You will need to use DSDA-Doom with -complevel 21 when recording demos for this map. Play through: https://youtu.be/GpdEhuRy_58 Additional Credits to : -Deus Vult 2 team for the sun glasses. -General Rainbow Bacon for the Slaughterfest series. -Zachery Stephens for the Slaughterfest 3 resources. -Community Chest 4 team for cc4-tex. -GOTHIC team for the GOTHICTX (which can be originally found in GothicDM or Gothic2. Credit goes to the authors of the graphics). -Faerlyn for the spider mastermind death sound (author of Hard Doom). -Aubrey Hodges for the PSX Doom sounds. *Any discrepancies regarding the information above should be addressed so that I can go around and fix them. You can do so in the comments section of my play through linked above. =========================================================================== * What is included * New levels : 2 (level 2 is an intermisssion map that prevents players from proceeding to the stock maps). Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : 1 - 2 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : Designed for Other game styles : None Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : 6 Days (on and off) Editor(s) used : GZDB, Slade 3 Known Bugs : None (though if you are using Boom to play the map, you might run into problems with progression because of the UMAPINFO patch. It is recommended that you use DSDA-Doom -complevel 21 when playing the map). May Not Run With : Chocolate Doom (why would anyone want to play that dumpster fire of a Doom engine anyways?) Tested With : DSDA-Doom v0.21.3 * Copyright / Permissions * This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material for any purpose, even commercially. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors