=========================================================================== Advanced engine needed : Boom compatible Primary purpose : Single play =========================================================================== Title : EPIC Filename : EPIC.WAD Release date : October 10, 2007 Author : Alexander "Eternal" S. (aka Deadall) Email Address : etern-all@mail.ru Other Files By Author : g.o.evil.wad, eden.wad, napalm.wad, remain1.wad Misc. Author Info : Russia, Moscow. Description : One level for any boom compatible and limit removing ports. PrBoom-Plus or GZDoom are recommended. To play this PWAD file, unzip it into the directory with your PWADs then start: glboom-plus.exe -file epic.wad -complevel 9 (g)zdoom.exe -file epic.wad Important: Do not play map05 in the current prboom (up to 2.4.8 for now), because of: a) All existing versions of prboom are buggy on levels with big open areas - precision problems. The latest Eternity release (3.33.33) also can't handle map05 correctly - the same precision problems. Use the latest SVN alphas. b) The current glboom-plus (2.4.8.2.beta) is much faster on levels with sectors which have too many lines. I got 80 fps in glboom-plus instead of 50 in glboom at map05. c) Vanilla GLBoom doesn't have an option for quality rendering and it is very noticeable on some levels, especially on the big tower at map05 and in the second room at map03 - big white strips and dots on corners. The effect doubles on ATI cards. Light sky is a headache of prboom. So gl_render_precise should be 1. I hope this variable will be removed in the future versions and quality mode will be forced. Note: gl_depthbuffer_bits in glboom-plus.cfg should be 24 or 32 to avoid some rare small glitches. You can download the latest prboom-plus here: http://prboom-plus.sourceforge.net/history.html =========================================================================== * What is included * New levels : 5 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : included in wad Demos : No Other : No Other files required : No * Play Information * Game : DOOM2 Map # : map01-map05 Single Player : Designed for Cooperative 2-4 Player : Starts included but not tested Deathmatch 2-4 Player : Player starts only Other game styles : Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : 6 month Editor(s) used : DoomBuilder 1.68, DeePsea 12.02 Known Bugs : none May Not Run With : Tested With : PrBoom-Plus-2.4.8.2.test * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: FTP sites: