=========================================================================== Archive Maintainer : N/A Update to : N/A Advanced engine needed : GZDoom Primary purpose : Singleplayer =========================================================================== Title : Deathbed Filename : DEATHBED.WAD Release date : November 8th 2023 Author : Marek Papay (Soulless) Email Address : marekpapayoapd@gmail.com Other Files By Author : N/A Misc. Author Info : I first started modding Doom when I was 14-15, on my old PC, back in 2012-2013, but I gave up on every single project I've started. They weren't good, but I also didn't have the patience to complete anything, because of ADD and depression. But I really wanted to complete at least one WAD in my life, so, here it is. It was just a small project in my off time to forget about work, suicide thoughts and getting through a bad breakup. Who knows, if people love it, I might make more. Description : After suffering through the pain of afterlife, Doomguy wakes up, in his coffin. Not sure what to do, he is immediately ambushed by demons, so he has no time to think. He has to fight, make his way home, to safety, but will it be safe there? Hell never sleeps. And hell needs to pay for not letting you rest in peace. Where does this lead? What does it mean? Is it even real? You'll find out. Additional Credits to : Aubrey Hodges - PSX Doom Soundtrack and Sound FX Bobby Prince - Spear of Destiny Soundtrack Masafumi Takada & Jun Fukuda - Resident Evil: The Umbrella Chronicles Soundtrack Team TNT - Intermission Music Midway Games - Animated sky from PSX Doom Team behind PSX Doom Total Conversion for PC which enabled me to use the animated sky Nick Baker/Tormentor 667 - Recolored Doom Texture Pack Capcom - Map 6 inspiration Daniel Bernstein & Guy Whitmore - Blood Alpha Soundtrack Shinji Hosoe - Zero Escape: 9 Hours, 9 Persons, 9 Doors Soundtrack =========================================================================== * What is included * New levels : 9 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : N/A * Play Information * Game : DOOM2 Map # : Map01 - Map09 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : N/A Difficulty Settings : Yes * Construction * Base : Built from scratch Build Time : 2 months (on and off) Editor(s) used : Ultimate Doom Builder, SLADE Known Bugs : In MAP06: Door on the right side on top of the stairs has offset textures (up) by 16 May Not Run With : N/A Tested With : GZDoom g3.5.0_legacy * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors Web sites: FTP sites: ***STORY AND OTHER INFO*** You will visit a familiar location, though things will be different enough that you will notice. This WAD includes locations from my town, my house (not .WAD), a funeral home, etc. This is meant to be an episode, so you go through maps 1 to 8, 9 is the secret level. This WAD can be difficult at times, but I have tested it thoroughly on Ultra-Violence, plus difficulty is implemented. There are areas where you will be low on ammo, that is normal, it should be a difficult campaign. Using your berserk or chainsaw is necessary to conserve ammo when you can, ammo is tight. I don't "love" mods where you get all the weapons and it's just shooting demons, this is meant to be a story-driven mod, so things like the overpowered super shotgun are nowhere to be found. It wouldn't be hard then, and I want you to have a challenge. **SPOILERS BELOW, ONLY SCROLL DOWN IF YOU CAN'T FIGURE OUT MAP 8** And also, one important thing. The MAP08 start... no, that is not a rookie mistake, it's on purpose. Whilst watching a playthrough of "The thing you can't defeat", we had a brainstorm, and thought that this would be cool to implement. In that wad, when you enter MAP08, it's meant to evoke... death. I get the thought, but in terms of gameplay, it's... kinda lame. So I've done something else, different, interesting. Sometimes, you need to choose the start of your adventure.