=========================================================================== Advanced engine needed : ZDoom 2.8.1 or GZDoom Primary purpose : Single play =========================================================================== Title : PhoboChromaPhobia Filename : dbk-pcp.zip Release date : 2/10/2024 Author : Big Ol' Billy Email Address : [redacted] Other Files By Author : https://doomwiki.org/wiki/Big_Ol%27_Billy Misc. Author Info : DBK-4-4-4-4-Lyfe Description : Strange dreams are being reported by low-level personnel over at the UAC's Department of Biochemical Kaleidoscopetry. Better head to Phobos and get to the bottom of this disturbingly... colorful... evil. But is your mind ready for it? PhoboChromaPhobia is an 11-map set for G/ZDoom, tested in ZDoom 2.8.1 and GZDoom. Made with (among other things) the original Doom's recent anniversary in mind, this project uses stock resources almost exclusively, and features a "doubled" Doom 1 bestiary (with "super" versions of the D1 monsters) in lieu of our beloved Doom 2-exclusive foes--plus a few surprises. This one started out as a resource pack for a potential DBK community project, but grew too extensive and "personal" feeling, so I'm releasing it as a solo joint. That said, I'm still indebted to the DBK folks, especially Glenzinho and Scrangus, for support during development, so this is very much a DBK-adjacent project, if not an official series entry. =========================================================================== * What is included * New levels : Yes Sounds : Yes Music : Yes Graphics : Yes DECORATE : Yes Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : MAP01-10, 31 (secret map) Single Player : Designed for Cooperative 2-4 Player : Untested Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes Freelook : Permitted, not necessary Jump : No Crouch : No * Construction * Base : New from scratch Build Time : The better part of 2023 Editor(s) used : Ultimate Doom Builder, Slade, Photoshop, Audacity, Logic Pro Known Bugs : Some minor visual bugs on MAP05 in GZDoom's hardware rendering mode May Not Run With : Vanilla/Chocolate/Crispy/PrBoom+/Eternity Tested With : ZDoom 2.8.1, GZDoom 4.10.0 Tested by : Scrangus McBrickdad, my bandmate Robert, Optimus aka BugoTheCat * Resources * all music by Crunchynut44 except: title/intermission music - "Vertigo" theme by Bernard Herrmann, midi sequencer unknown MAP05 - "Zoid, Thou Art" by Big Ol' Billy MAP06 - "Candyman" theme by Philip Glass, midi sequencer unknown MAP31 - "Profondo Rosso" theme by Goblin, midi sequencer unknown Sky graphics from Mechadon and Minigunner Additional midtex from Community Chest 4 Sparkles adapted from Heretic Liquid texture adapted from Powerslave Wallpaper texture adapted from an exhibit on the Wiener Werkstatte at the Leopold Museum, Vienna, Dec. 2023 Chromademon sfx adapted from original Doom PC Speaker Sounds Crusher/thud sounds from Quake Evil chanting by me, naturally * Copyright / Permissions * This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material for any purpose, even commercially. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.