=========================================================================== Advanced engine needed : Boom-Comaptible Ports Primary purpose : Single Play =========================================================================== Title : The Healer Stalks Filename : redalbum.wad Release date : Author : Walter "daimon" Confalonieri Email Address : [redacted] Other Files By Author : A lot. Misc. Author Info : Blame Tarnsman for the Confetti nick, if i get right story Description : A map based upon the music track title "The Healer Stalks", is a knee-deep like short techbase where the monsters (well, almost all the monsters), guns and ammo are shown in the main course of the wad, while health and items appears when closets opens or even been teleported! I've got some fun while working on this, the intentions are to make a speedmap but i'm ok with the results. Originally made for the unreleased "Red Album" project, then decided to release it as a stand alone release in these days. Additional Credits to : ID for Doom 2 KILLA DIO for the "Red Album" community project idea =========================================================================== * What is included * New levels : 1 Sounds : No Music : No Graphics : No Dehacked/BEX Patch : No Demos : No Other : none Other files required : none * Play Information * Game : Doom 2 Map # : MAP02 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : No Other game styles : No Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : 3 days Editor(s) used : GZdoomBuilder-BugFix, SLADE3, Pixel Painter Known Bugs : none that i'm aware of. May Not Run With... : vanilla and limit removing ports Tested Whit : Prboom-plus 2.5.1.7 UM, Woof 3.1.0 * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors