=========================================================================== Archive Maintainer : N/A Update to : N/A Advanced engine needed : ZDooM Primary purpose : Singleplayer =========================================================================== Title : Entryway Redux Filename : D2-01-ER Release date : 08/10/2022 Author : King Haight Email Address : [redacted] Other Files By Author : N/A Misc. Author Info : First *published* map Description : A very quick, simple remake of Doom 2s Entryway level Additional Credits to : N/A =========================================================================== * What is included * New levels : 1 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : N/A * Play Information * Game : DooM 2 Map # : Map01 Single Player : Yes Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : No Difficulty Settings : Partial * Construction * Base : New from scratch Build Time : ~5 hours mapping, ~2 hours testing Editor(s) used : UGZDB, Slade, GiMP, Tracktion Known Bugs : None May Not Run With : Vanilla Tested With : GZDoom 4.7.1 * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors Web sites: FTP sites: =========================================================================== This may or may not require GZDooM, I'm honestly not sure what is Boom/G/ZDooM specific, it could run on PRBoom+ or whatever it's called just fine, I have no clue. I only use GZDooM, and I'm bad about keeping it up to date. There are some 3D Floors and swimmable water, lights, some sector lighting effects utilizing both sector lighting and D64 style sector lighting, sky replaced with a truecolor PNG, and MP3 music, otherwise it's base DooM 2. Feel free to talk mad shit in the comments, especially about how I only used a handful of textures. Difficulties are half-assed implemented; I don't believe I changed health or ammo amounts by difficulty since those are automatically afffected as difficulty hits UV, but monster type and number do vary (slightly) between difficulties. I'm not 100% on if the secret(s) is marked clearly enough (the second secret is accessed via the first secret, so if you don't find the first then you can't find the second without noclip), as the level designer it's a little difficult to determine how obvious (or not) it is. It's intended to feel like a hybrid between a Duke 3D level and a Doom techbase, but I didn't include any bathrooms. I'd stay away from Cheelio's voxel project, because there are a LOT of corpses so that may... bog you down a bit. I dunno, have fun, if you like it, cool, tell me what you don't like in the comments. If you don't like it, cool, tell me what you don't like in the comments. Be constructive, or don't. It's the internet, so really you kinda have to expect some people are just going to post "bad map" and not elaborate as to why, so whatever. It's not ACTUALLY my first map, just my first published map, so I expect it to be recieved poorly, and to have a lot of criticism levied towards it, so again, absolutely destroy it in the comments, you won't hurt my precious fee-fees. Well, maybe. I dunno. Get creative, maybe you will. Specifically I'm curious how the lighting looks, are the fights boring, does supply station style ammo/health distribution work alright, or should I go with a more DooM/Arcade-y style A/H distribution? Do monster closets really make sense in human constrution? Is it OK to have a first level give a rocket launcher, super shotgun, and plasma rifle? Are Cacos, Hell Knights, Chaingunners, and Barons appropriate monsters for a first level? Post your thoughts because I honestly don't mind reading long diatribes about mepping theory and the philosophy of level design, or the aesthetics of particular mapping styles, or whatever you want to base your criticisms on. Was the map confusing because of the uniformity of the theme? Was what little verticality that was employed good or nah? Did the environmental storytelling read like a techbase overrun by demons, or does it read like a bunch of corpses on the ground cluttering up the screen? Can I shut the hell up and finish the Wadinfo?