=========================================================================== Advanced engine needed : complevel 21(Tested with DSDA-Doom) Primary purpose : Single play =========================================================================== Title : Concealed Cyberfactory Filename : ConcealedCyberfactory.wad Release date : 12/01/24 Author : Scionox Email Address : [redacted] Other Files By Author : Countless unreleased wads and some released. Some maps in community projects(Mainly PUSS) Misc. Author Info : - Description : Originally was made for MEDB Madness but i managed to miss deadline 2 times(For variety of reasons that could have been prevented probably). UV is brutal, use lower difficulties if dying repeatedly isn't your thing :P MEDB is built-in. Additional Credits to : -MObreck for MEDB and MEDB Madness Community Project -Jim Flynn for sky -Mark Klem for music -Authors of resources used in MEDB and MEDB Madness Texture pack(full list in wad file) -LadyMistDragon for HNTR feedback -NiGHTS108 for playthrough discovering few issues =========================================================================== * What is included * New levels : 1 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : MAP01 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : On and off for 3-4 months?(I lost count) Editor(s) used : GZDoomBuilder and Slade Known Bugs : Hopefully fixed them all May Not Run With : Ports without complevel 21 support Tested With : DSDA-Doom * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors