THE CHAOS CREW presents ************************************ C A V E R N S of D A R K N E S S ************************************ ================================================================ Title : Caverns of Darkness Files : COD.exe, COD.wad, CODLEV.wad, KEYS.csc Author : The Chaos Crew Members : G.B. Jackson, Joel Murdoch, : Christopher Lutz, Lord Nokturnus, : Emil Brundage, Justus Johnson Homepage : http://www.doomworld.com/chaoscrew Feedback : chris_lutz@hotmail.com Description : A partial conversion for DOOM II : The story is available on the Chaos : Crew website Additional Credits to : id Software (duh) : Team TNT for the BOOM engine : Lee Killough and James Haley for : additional coding support : Gothic DM Team, Nick Baker, and : Roger Ritenour for graphics : www.DoomWorld.com for hosting ================================================================ * Credits * ---------------------------------------------------------------- Director / Project Leader: G.B. (Greg) Jackson Engine Coder: Joel Murdoch Original Music: Justus Johnson Map 1: "Surface" : Christopher Lutz Map 2: "Six Feet Under" : Lutz Map 3: "Hell & High Water" : Lutz Map 4: "Hydrosfear" : Nokturnus Map 5: "Command Control" : Emil Brundage Map 6: "Periditions Abyss" : Lutz Map 7: "Lava Processing" : Lutz Map 8: "The Pit" : Lutz Map 9: "Hellmine" : Nokturnus Map 10: "Caverns of Darkness" : Lutz Secret 1: "Symbol of Grace" : Lutz Secret 2: "The Stand" : Lutz ---------------------------------------------------------------- * Play Information * ---------------------------------------------------------------- Sourceport : COD Engine (based off BOOM/MBF) Game : Doom 2 Levels : M01 - M12 Single Player : Yes Cooperative : No Deathmatch : No Difficulty Settings : Yes New Weapons: : Yes - if found, press 'H' to activate New Sounds : Yes New Graphics : Yes (See Additional Credits) New Music : A few new tunes ---------------------------------------------------------------- * Construction * ---------------------------------------------------------------- Base : New levels from scratch. Editors used : All sorts Known Bugs : None that we know of Build Time : W-A-Y too long ---------------------------------------------------------------- * To Run Caverns of Darkness * ---------------------------------------------------------------- Unzip this file into your DOOM II directory (or unzip to new directory and copy in doom2.wad), and then simply run COD.EXE. Caverns of Darkness requires COD.EXE, COD.WAD, CODLEV.WAD, and DOOM2.WAD to run correctly. To quote Joel Murdoch -- "It should work anywhere so long as: - No default.cfg in directory - There's a doom2.wad in the directory or DOOMWADDIR environment variable is set - Works best without asetup.exe, allegro.cfg and no Allegro environment variables set. These should only be used if the engine initially can't get sound to work on it's own. Also, the engine works best when you restart in DOS mode. If you can't do that and it won't work in Windows then you're outta luck till James finishes the Windows version of Eternity (which shouldn't be too far away)." ---------------------------------------------------------------- * Copyright / Permissions * ---------------------------------------------------------------- You may distribute this .WAD freely, provided you include all the files included in with this .TXT file. For permission to modify these levels, please contact the individual level authors (e-mail addresses can be found on the Chaos Crew homepage). ----------------------------------------------------------------