=========================================================================== Advanced engine needed : Any port that supports mbf21 mapping format Primary purpose : Single play =========================================================================== Title : Caffeine Injection! Filename : caf_inj.wad Release date : 2022-08-31 Author : Misty Email Address : [redacted] Other Files By Author : https://doomwiki.org/wiki/Misty <- contains all my mapping contributions in one place, feel free take a look. Misc. Author Info : 25 years old doomer and level designer Description : Caffeine Injection is 5 maps long episode for Doom II done between 2020-2022. It's made from various projects I couldn't finish in time or left when I changed my mind. I didn't want to waste those levels, so I compiled them in one small ep. Pistol start is the intended experience. Map list: MAP01: Untitled Yet MAP02: One Of Those Days MAP03: Wrong Timeline MAP04: Reality Blender MAP05: Wiremaster Ritual MAP06: No More Caffeine(end map) Music list: MAP01:"Red Soil Swampy" from Super Metroid SNES seq. by JILost MAP02:"Corrugator" by Alfonzo MAP03: "The Sinister Maze" Bjorn Lynne (alias Dr.Awesome) http://www.team17.com/~bjorn MAP04:"Alien Conflict" from Perfect Dark seq. by JoannaFan MAP05:"Agitated Robotic" by IN1_ACMM MAP06:Dial-up for Murder "Astral Grave" Intermission music: Dial-up for Murder "Panic! At The Drive-Thru" Title music: Gyakuten Saiban 3 Godot's Theme by Jayster Additional Credits to : Playtesters: Biodegradable, Bridgeburner, DMPhobos, insane_gazebo, KeaganDunn, TheEvilGrin and many others. For texture and sprite credits, please refer to credits.txt =========================================================================== * What is included * New levels : 01-05+end map Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : MAP01-MAP05+end map Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : 2 years on and off Editor(s) used : Ultimate Doom Builder and Slade Known Bugs : None, hopefully May Not Run With : Ports that don't support mbf21 mapping format Tested With : DSDA Doom 0.24.3, Gzdoom 4.8.2+, Eternity Engine 3.02 * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors