This WAD is for Doom 2 with the ZDoom source port. ============================================================= Title: Brains! Part 1: The Beginning Filename: brains1.wad Author: Shawn Huckabay Email Address: shawn@theomniverse.com Misc. Author Info: web site at http://www.theomniverse.com Description: One single player level. Requires the latest version of ZDoom (http://www.zdoom.org/files/lars/63.cab). ============================================================= *Files Included* brains1.wad -- everything needed to play! brains1.txt -- this text document gothictx.txt -- GothicDM texture set documentation weapon_wad.txt -- Weapon Wad documentation wolfspt.txt -- Wolfenstein Sprites documentation *Play Information* Game: Doom II Level #: MAP01 Single Player: Yes Cooperative 2-4 Player: No. Deathmatch 2-4 Player: No Difficulty Settings: Yes New Sounds: Yes New Graphics: Yes New Music: Yes Demos Replaced: None *Construction* Base: None Build Time: approx. 3 weeks Editor(s) Used: WadAuthor, Wintex, Whacked2, Dehacked31 Graphics: Microsoft Paint, IrfanView, The Gimp Sounds: Windows Sound Recorder, Creative WaveStudio Music: Anvil Studio, Cadenza Soundfont *Information* You and your partner are investigating some kind of unusual disease/infestation in a mansion on the newly colonized planet of Mars, when your helicopter crashes and you both abandon ship. *Gameplay Recommendation* Don't try to kill every zombie! You will just run out of ammo and then be unprepared for later on. I tried to make an atmosphere like a zombie movie, where there are far more of the undead than one could hope to finish off. *ZDoom Settings Recommendation* The sky has purposely been made seamless, so I would recommend disabling Strech Small Skies. Also, I would recommend enabling Random Pitch Variation, so that the zombies sound a bit different every time they make a sound. *Version History* 1.1 Sky in MAP01 now scrolls slowly. Improved some menu gfx. 1.0 Initial Release! Only one level. *Copyright/Permissions* This level is Copyright 2004 Shawn Craig Huckabay. All rights reserved. Authors may not use this level as a base to build additional levels without my consent. (That means ask me first!) You may distribute this WAD as long as this read me is included and proper credit is given to me. Any graphics deviating from the original Doom graphics are from either the GothicDM Texture set, (ftp://3darchives.in-span.net/pub/idgames/graphics/gothictx.zip). the Weapon Wad weapon mod by Alex Meyers (Apothem), (see included weapon_wad.txt) the Wolfenstein Sprite wad, (see included wolfspt.txt) are derived from InfiniteFish seamless textures, (http://www.infinitefish.com) or are from other id products, such as Hexen. Any sounds deviating from the original Doom sounds are either from the Weapon Wad weapon mod by Alex Meyers (Apothem), (see included weapon_wad.txt) or are from my own mouth and a microphone. Any music deviating from the original Doom music was composed by me using Anvil Studio. Any original content of this WAD may not be used by others without my consent. All content derived from other sources falls under the corresponding agreements listed in their TXT files. Please consult included weapon_wad.txt and gothictx.txt *Where to get this WAD* FTP Sites: ftp://3darchives.in-span.net/pub/idgames/ BBS Numbers: Other: http://www.theomniverse.com/wtf/brains1.zip =============================================================