Bloody Steel v.1.6 1-10 levels =========================================================================== Archive Maintainer : - Advanced engine needed : prboom-plus Primary purpose : Single play =========================================================================== Title : Bloody steel Filename : BLDSTLP1.wad Release date : 30.12.2013 Author : Big Memka Email Address : dimaevkis@mail.ru Other Files By Authors : Temple of speder, My litle monster, 64grid map, maps fo Whitemar2 Description : 10 level's wad for boom.The action takes place in the modern world of alternative reality. Large multinational corporation, known as UAC, conducts secret research in the field of moving through space and time, in the industrial area of a huge steel plant. One fine sunny morning, an emergency situation occurs, causing the whole area to be infected with a deadly virus, the entire staff dies, and demonic hordes appeared from nowhere. Fortunately, our hero has been away on some business with his work, and he hasn't been exposed to that virus. At this point, he just came back, and he was covered with echoes of that cataclysm that happened so untimely. He lost his consciousness and when he awoke, he realized that he was on a small island in the middle of acid puddles, in a garbage pit. It is necessary to enter the territory of metallurgical factory "Red Cacodemon " before sunset, and to find out, what exactly happened there. To play Bloody Steel, use this command line (in prboom-plus): -iwad doom2.wad -file BLDSTLP1.wad -complevel 9 Additional Credits to : Thanks for Doom Power, Doomworld, Realm667, id Software, Raven Software, Monolith Productions. Special thanks for VladGuardian (tester and reviews), VETERAN[iddqd] (tester),Lainos (tester) and other players who played in this wad :-) TEXTURES: Doom2.wad Doom.wad Hexen.wad hexen2tx.wad Heretic.wad bloodrpb1.wad plutonia.wad anoxtex.wad AV.wad GOTHICTX.WAD medivltx.wad mortres.wad 2mbrown.wad RDCP_res.wad vg.wad cheogsh.wad NeoDoom.wad strnghld_v1.pk3 Doom3 textures, Wheel of Time textures, Half Life textures texturen.thorsten-willert.de, junior3d.ru, cgtextures.com and other wads and sources. MUSIC: INTERPIC, TITLEPIC - Culture Beat - Anything MAP 01 - Kavinsky Roadgame - Hitman absolution MAP 02 - Quake2 - Theme MAP 03 - tutnt-v106.pk3 - D_TNT01 MAP 04 - AV.wad - MAP24 MAP 05 - Marco Beltrami - A day in the life MAP 06 - Viktor Zinchuk - Zelenye rukava (Greensleeves) MAP 07 - James Newton Howard - Warriors on the beach MAP 08 - Jerry Goldsmith - End of a dream MAP 09 - Castlevania Symphony Of The Night - Dance of Pales MAP 10 - Quake2 - Theme 2 =========================================================================== * What is included * New levels : 10 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : No Other files required : No * Play Information * Game : Doom 2 Map # : map01-map10 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes Source Port : GLBoom - plus recommended * Construction * Base : New from scratch Build Time : 29.03.12 - 28.04.14 v1.0 from 29.06.12 in iddqd.ru (MAP01-03) v1.1 from 13.09.12 in iddqd.ru (MAP01-04) v1.2 from 11.11.12 in iddqd.ru (MAP01-05) v1.3 from 11.04.13 in iddqd.ru (MAP01-05 with hi-res textures) v1.4 from 22.10.13 in iddqd.ru (MAP01-07 with hi-res textures) v1.5 from 13.12.13 in iddqd.ru (MAP01-10 with hi-res textures) v1.6 (final version) from 28.04.14 in iddqd.ru (MAP01-10 with hi-res textures) Editor(s) used : Adobe Photoshop, DoomBuilder1-2, XWE, SlumpEd, Format Factory, Paint Known Bugs : In other ports the correct textures not guaranteed May Not Run With... : wrong port Tested With : glboom-plus 2.5.0.7, GZDoom 1.56 * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * ftp://archives.3dgamers.com/pub/idgames/