=========================================================================== Advanced engine needed : GZDoom (Map is in UDMF) Primary purpose : Single play =========================================================================== Title : Bread In A Mailbox Filename : BIAMB Release date : 7-27-2023 Author : MArt1And00m3r11339 Email Address : [redacted] Other Files By Author : Other files can be found here: https://doomwiki.org/wiki/Timothy_Brown_(MArt1And00m3r11339) Description : This map is based on the viral image on social media about a Texas woman who (allegedly) baked bread inside a mailbox due to the extreme heatwave. While this story was disputed by independent fact-checkers, I thought that it was pretty funny so I decided to make a Doom map based on it ("Bread In A Mailbox"). The idea here is that you have to rush to the inside of the house as fast as possible as you can die from being out in the heat for too long, so you take damage from being outdoors. Once you take out all the enemies and collect all the keys, you rush back to where you started to activate the locked switch near the mailbox. Lastly, the bread appears in the mailbox and you finally get that loaf that you deserve. Play through can be found at: https://youtu.be/jIrbEmwNK-U Additional Credits to : -ID Software for Doom II. -Maximiliano Cislaghi for the mugshot. -Realm 667 for the custom monsters. -People in the Doom Hub Facebook group (https://www.facebook.com/groups/417458128715781) for the assistance with the pestilence (I had to convert the Z-Script to DECORATE because I did not know how to go about using the said patch. The file did not have an OLDCODE patch). *If there is anything that I missed, be sure to inform me so that I can fix it. =========================================================================== * What is included * New levels : 1 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : 1 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : Designed for Other game styles : None Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : 6 days Editor(s) used : GZDB, Slade 3 Known Bugs : None that I know of. May Not Run With : Boom or its forks (DSDA-Doom, etc) because the map is in UDMF. Tested With : GZDoom v4.10.0 * Copyright / Permissions * This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material for any purpose, even commercially. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors