=========================================================================== Advanced engine needed : Limit-removing Primary purpose : Singleplayer/Coop =========================================================================== Title : Arrival Filename : arrival.wad Version : 1.1.1 Release date : 4/16/2021 Author : Walker "Pavera" Wright & Brayden "AD_79" Hart Email Address : [redacted] Description : 9 + 1 (+ 1?) limit-removing levels for Doom II. Designed with stock Doom II resources in mind, utilizing the lovely skies provided by Mek's "box o' skies". You may see a familiar space or two I implore you treat them as if they were new For the love from which these lands are derived Has been waiting patiently for you to arrive May your heart's true will Be ultimately fulfilled For eternity Additional Credits to : See Credits section at the end. =========================================================================== * What is included * New levels : 11 (9 main, 1 ending, 1 ?????) Sounds : No Music : Yes Graphics : Yes (skies, composites, title cards) Dehacked/BEX Patch : No Demos : No Other : No Other files required : None =========================================================================== * Play Information * Game : Doom 2 Map # : MAP01-MAP10, MAP32 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : No Other game styles : No Difficulty Settings : Yes =========================================================================== * Construction * Base : New from scratch Build Time : Two Hundred and Fifty-Six Dog Years Editor(s) used : Slade, Doom Builder X Known Bugs : I am still discovering some weirdness bugs in Crispy Doom. May Not Run With : Vanilla Doom Tested With : Eternity, PrBoom-Plus, Crispy Doom, GZDoom =========================================================================== * Levels / Music * Level Design by Walker "Pavera" Wright Music by Brayden "AD_79" Hart Day 1: MAP01: "Waste Abandonment" MAP02: "Saltstone Sanctuary" MAP03: "Water Putrefier" Day 2: MAP04: "Free Press" MAP05: "The Spectre's Manse" MAP06: "The Ledge" Day XX: MAP07: "Shrine of Moss" MAP08: "Bloodstone Citadel" MAP09: "The Writhing Altar" Until the end of time: MAP10: "Arrival" Music: - MAP01: "Digital Nomad" - MAP02: "Crawler" - MAP03: "Urchin" - MAP04: "Pressure Cooker" - MAP05: "Inhabitants" - MAP06: "Dream Dweller" - MAP07: "In Search of an Answer" - MAP08: "Necrocosmic Alchemical Aparatus" - MAP09: "Arrival" - MAP10: "Verdant Sunset" - Title: "Kneel Before the Writhing Altar" - Inter: "Where No Light Dares Shine" - Story: "Tendrils" =========================================================================== * Additional Credits * Textures: - Mechadon (box o' skies) - Jimmy (TITLEPIC and M_DOOM) - EarthGang (PAVLOL) =========================================================================== * Copyright / Permissions * Authors MAY NOT use the maps as a base for modification or reuse. Authors MAY use the music, provided its use is stricly non-commercial, as specified by the artist (Brayden Hart). You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. =========================================================================== * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors