=========================================================================== Advanced engine needed : Boom format Primary purpose : Single play =========================================================================== Title : Mount Andrus Filename : ANDRUS.wad Release date : 7/14/2022 Author : Pokemanic33 Email Address : [redacted] Other Files By Author : One map that was technically released but shouldn't have been Description : Had some good ideas and a DeHackEd enemy I liked, so I put all of it into a few maps. Could probably be much improved but I enjoyed making it. I suppose it could be looked at as a proof of concept - a bunch of salvageable ideas hampered by my lack of experience. STORY: You're stationed at the foot of the rocky Mt. Andrus. Your research leads to the discovery of a demon fortress. You can't see how big it is, but they seem pissed to have been discovered. On the way back from a research trip you get jumped; you make it out, but your colleague is not so lucky. To make things worse, he had the key to the front door and they took it and ran! You need to get that back, and maybe get some good old-fashioned vengeance while you're at it. Hopefully the demons don't take advantage of your absence... Additional Credits to : - id Software: (besides the obvious) some alpha/beta/Doom 1 textures - freemidi.org (I don't know the specific authors, sorry): the you-know-who MIDIs - Xim: Rocket marine sprites used as a base - Doomkid and MtPain27: for inspiring me to take mapping more seriously, and specifically to the former for getting me to finally ditch ZDoom format =========================================================================== * What is included * New levels : 3 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : MAP01-MAP03 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : Longer than it should have been Editor(s) used : Ultimate Doom Builder; SLADE3; paint.net Known Bugs : - The MIDIs are mostly unedited from how I found them so they may have looping or volume issues - whether or not this is excusable by my total lack of knowledge of the format is up to you. May Not Run With : Vanilla Tested With : DSDA-Doom 0.24.3; PrBoom+ 2.5.1.4; GZDoom 4.4.2 * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-ShareAlike 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material for any purpose, even commercially. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors