Zip file contains agony.txt reproduced below agony.wad YOU MUST USE THE BOOM ENGINE IF YOU WANT TO PLAY LEVEL 3. THE ONLY DOWNSIDE TO THIS IS THAT YOU WON"T HERE THE MUSIC. ================================================================ Title : The Agony and the Ecstasy (version 1) Filename : agony.WAD Size : 1.16mb zipped, 3.1mb unzipped Date : 14/12/99 Author : Chris Lloyd Email Address : chrisl@agsm.unsw.edu.au Misc. Author Info : Academic mathematician with 2 kids, and old enough to know better. Oh yeah I'm an Aussie. ================================================================ * Play Information * Episode and Level # : MAP01,MAP02,MAP03 Single Player : Yes Difficulty Settings : Yes New Graphics : Yes. 60 new textures and 7 new flats New Music : Yes. ================================================================ * Construction * Base : New level from scratch Editor(s) used : Dmapedit, dmgraph, deutex, Paintshop-pro Lviewpro, mid2mus, wave studio Known Bugs : Plenty if you use the doom engine. You will have to use the Boom engine if you want to play level 3. Even then you can sometimes get segmentation violation. ================================================================ * Instructions * 1. Unzip the files into the doom2 directory 2. Type boom -file agony.wad 3. When you are playing dont forget to use F5 to set the BOOM info panel and F11 to set the gamma correction. ================================================================ Textures: Mostly Doom1/2, Quake and Heretic textures recoloured and recontrasted in paintshop-pro. I made a few textures myself. The sky is my own. The discerning punter will notice the Southern Cross in the sky. Spot the Aussie. The dragon I pulled off a dungeons and dragons website. These are great sources of graphics. Sounds: Some quake sounds, the heretic teleport sound, ambient thunder. The Cacodemon screech is an eagle, slightly treated in wave studio, Music: Title : Twilight zone Level 1: X-files Level 2: from Batman Cartoon Maker. Level 3: from Memento Mori Special effect: Instantly lowering invisible platforms. This is used to (1) make monsters appear from nowhere (2) make objects appear where there were none (3) make walls become instantly passable when pushed (4) make switches appear from nowher Lighting: The levels get darker as you go, to give the impression of time passing and the sun going down. ================================================================= * Copyright / Permissions * Do whatever the hell you like with this. Curse it. Corrupt it. Re-release it with bugs and say Chris Lloyd did it. I don't care. Truly. ========================================================================= Other wads by me: insanity - INSANITY. The first wad I uploaded. It has some flaws but it does feature the shrink ray, later put into Hotel Hell. sh5 - SLAUGHTER HOUSE 5 (a sci-fi book by Kurt Vonnegut before he became `serious'). Six levels but they are not that great. helhotel - HELL HOTEL. Only 1 level but now with its fourth release it is almost flawless and a pretty excellent level. The highlight of the level is a shrink ray! Check it out! hongkong - HONGKONG HANDOVER CEREMONY. One big level. Lots of new textures and sounds. deliver - DELIVERANCE. Three levels with lots of new textures and sounds.