=========================================================================== Primary purpose : Single play =========================================================================== Title : "Afterburn" Filename : Afterburn.wad Release date : February 27, 2022 Author : RockyGaming4725 Email Address : [redacted] Other Files By Author : RLDB.wad, RRM.wad Description : A full release of RRM.wad. Complevel 9 (Boom). Additional Credits to : Authors of midi files (see below) =========================================================================== Map information Map 01: The Generic Base Midi: The Berggren-Malde Complex by northivanastan Map 02: Suddenly in Hell Midi: Escaping the Darkness by Myrgharok Map 03: Slightly Less Generic Base Midi: Unknown Realm by Palitoman Map 04: Poorly Titled Map Midi: Darkness Continues by Bloo Map 05: The Annoying One Midi: Railgun Rain by northivanastan Map 06: Marvel at the Marble Midi: Punch Your Way Through by northivanastan Map 07: Underground Midi: Path of the Pale Horse by Lippeth Map 08: Get Wood'd Midi: Chud_Beast from https://doommidis.com/doomkids-midi-files/ Map 09: "Universally Accepted Crap" - UAC Midi: Revenant Capoeira by northivanastan Map 10: The Singular form of Spaghetti is Spaghetto Midi: D_ARMORY from Demon Eclipse (DE-Beta80.zip) Map 11: Not Your Average Maze Midi: D_SMITH from Demon Eclipse (DE-Beta80.zip) Map 12: Out of Map Naming Budget Midi: Midi rendition of "Crush" by Pendulum, sequenced by James Paddock, found in Jenesis Map 11 Intermission theme: Mother of All Doom by Myrgharok =========================================================================== * What is included * New levels : 12 Sounds : No Music : Yes Graphics : Yes (Intermission screen only) Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : 12 Single Player : Designed for Cooperative 2-4 Player : Player starts only, not tested Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : 4 weeks Editor(s) used : Ultimate Doom Builder Known Bugs : Enemies may not teleport in on some traps May Not Run With : Any port that is not boom-compatible, or maybe non vanilla ports such as (g)zdoom. Tested With : DSDA-doom v0.21.3 (-complevel 9) * Copyright / Permissions * This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material for any purpose, even commercially. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors