=========================================================================== Advanced engine needed : DSDA-Doom, ZDoom, Crispy-Doom Primary purpose : Single Player + Cooperative =========================================================================== Title : Ammo For The Brave Filename : AFB.wad Release date : 07/08/2025 (dd/mm/yyyy) Authors : Maxime "Datacore" Bisiaux & Edwige "LaButineuse" Duvette Email Address : [redacted] Additional Credits to : https://www.doomworld.com/ http://doomfrance.forumactif.com/ http://doombuilder.com/ =========================================================================== * What is included * New levels : 8 New Musics : Yes New Sky : From DOOM.WAD New GFX : Yes Other files required : DOOM2.wad * Play Information * Game : DOOM II: Hell on Earth Maps # : Map 01, 02, 03, 04, 05, 06, 07, 08 Single Player : Designed for Cooperative 2-4 Players : Designed for Deathmatch 2-4 Players : Implemented but not optimal Difficulty Settings : Yes Complevel : 2 Demos : Yes * Construction * Base : New from scratch Build Time : 9 Months Editor(s) used : DoomWord, XWE, DoomBuilder 1.68, The Ultimate Doom Builder, Slade, Photofiltre7 and Copilot (for GFX) Known Bugs : No Tested With : DSDA-Doom-0.29.3, ZDoom-2.8.1. =========================================================================== * Thanks to * Gromat for Testing, Sarin for sending me "invincible.mid". All the people who allowed me to use new music in midi format. id Software =========================================================================== * Information about maps * MAP01 Title: Demi-Vie Author(s) : Datacore Build time : 3 days Editor(s) used : Doom Builder 1.68 Music track : MAP01: Sunset (Alien Vendetta) Bugs : unknown Inspiration : AV.wad (MAP01: Sunset) Author comments : I loved the first Alien Vendetta map so I sometimes like to use it as inspiration for making first maps. I find the shotgun battles against the archviles very interesting. The title is related to the nukage that we find in the map. MAP02 Title: Without Scratch Author(s) : LaButineuse Build time : 2 Weeks Editor(s) used : The Ultimate Doom Builder Music track : Eminem - Under the influence (midi version) Bugs : unknown Inspiration : DOOM2.wad Author comments : My first map i created, it was fun to learn. An abandoned station with many traps. There are fights with various monsters. MAP03 Title: Glorieux Combat Author(s) : LaButineuse Build time : 3 Weeks Editor(s) used : The Ultimate Doom Builder Music track : Metallica - The Memory Remains (midi version) Bugs : unknown Inspiration : Doom.wad Author comments : My second map i created. A classic map for Doom 2 inspired by "The Ultimate Doom : Thy Flesh Consumed" with many traps and secrets. MAP04 Title: Corrupted Dig Site Author(s) : Datacore Build time : 2 Months Editor(s) used : Doom Builder 1.68 Music track : GWAR - Sick Of You (midi version) Bugs : unknown Inspiration : DOOM 3 Author comments : At first I wanted to make a map for Doom 1 with a theme close to E4M3. Then finally, while replaying the last levels of Doom 3, I said to myself why not try to make a Dig Site populated by demons and corrupted humans. MAP05 Title: Invincible Author(s) : Datacore & LaButineuse Build time : 2 Weeks Editor(s) used : Doom Builder 1.68 & The Ultimate Doom Builder Music track : Tool - invincible (midi version) Bugs : unknown Inspiration : Medieval castles and meadows Author comments : "LaButineuse" had tried to make a castle but she is not very comfortable with this kind of structure indoors, so "Datacore" decided to recreate the first part of the map and then let her mapping partner continue on outdoor areas, "LaButineuse" being more comfortable creating large natural areas. The music here fits the rhythm of the map very well according to "Datacore". MAP06 Title: Nature Maudite Author(s) : LaButineuse Build time : 2 Weeks Editor(s) used : The Ultimate DoomBuilder Music track : Plutonia: Revisited Community Project OST - Symbiotic Bugs : unknown Inspiration : Walk in nature, then my garden which is sometimes very messy Author comments : My most ambitious map, I tried to create a big difficult course, varying the natural environments, it's the first time I've tried to create a big fight with the BFG 9000. MAP07 Title: Deliverance Author(s) : Datacore Build time : 3 Days Editor(s) used : Doom Builder 1.68 Music track : "DOOM2 - Map23" Bugs : unknown Inspiration : Wide open spaces and rocky environments Author comments : This part was originally intended for map 23 of "Necromantic Thirst" but this area wasn't good enough so I decided to rework it into a sort of large natural arena with big fights. MAP08 Title: Dernier Espoir Author(s) : Datacore Build time : 3 Days Editor(s) used : Doom Builder 1.68 Music track : Sign of Evil (Redux)" by silentzorah, from Project Redux. Bugs : unknown Inspiration : DOOM 2 - No Rest For The Living "Level 8: Tomb Of Malevolence" Author comments : Perhaps my most beautiful arena map to date, at least I think so. I've always had a bit of difficulty creating big, exciting arena fights, even though I think I've improved since then thanks to the creation of FLESHARMONIC. I think this map allows me to close this adventure effectively. I tried to recreate a sad atmosphere, as if the player was "Humanity's last hope". * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * http://doomfrance.forumactif.com/