Date Completed : 8/22/08 Date Revised : 8/22/21 Title : Urban Brawl: Action DooM 2 + Dead of Winter Filename : action2.wad Other Works : Action Doom Author : "Scuba" Stephen Browning Email Address : [redacted] Description : Urban Brawl is the prequel to Scuba Steve's: Action Doom, telling your character's history before those events. Urban Brawl embodies a comic book look and feel with cell shaded graphics and story sequences. All of this is fused with a gameplay that is reminicent of an old beat-em up game. Story : Ten years before the events of the Uac Site 4 disaster, you are a former law enforcement officer, laid off, drunk, miserable, and raising your daughter alone. When contract killers kidnap your daughter, it's time for action. =============================================================== * Play Information * Game : GZdoom version 4.6.0 Zandronum can be used to play multiplayer Levels : 9 New levels + 2 DLC levels Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes New Sounds : Yes New Graphics : Yes New Music: : Yes =============================================================== * Installation * Unzip 'action2.zip' into your GZDoom folder. Run GZDoom and select 'Action Doom 2: Urban Brawl' from the launcher menu. =============================================================== * Credits * Action Team ------------------- - Sluggard : Programming & Support for the 1.2 release Wrote the new weapon and combat code Cleaned up countless errors in the wad from the conversion to GZDoom and added multiplayer support. He was crucial in bringing AD2 into 2021. - Isle : Isle took over when Cyb left, completing the remaining half of the game. I could not have finished without him. - Cyb : He is responsible for a lot of the early ACS scripting. Thank you! - Manc : Provided voice work. His tireless efforts in the Doom community for web hosting are more appreciated than he could ever know. - Ralphis : Wrote all the original music - Darknation : Wrote most of the dialogue and cutscenes If it sounds dull and uninspired, I probably wrote it--flowery prose? DN. Additional Credits ------------------- - Ubik : Bonus song (Zombie Map) - Nash : Nashgore(tm) Blood Decorate effect - Little White Mouse : Hellhound shockwave - Xaser : Ejecting bullet casing effect - id Software : Creating Doom - Randy Heit : Creating the ZDooM engine - Graf Zahl : GZDoom compatibility and decorate repair - Beta Testers : Belial RottKing Ravage Tom_D Enjay =============================================================== * Construction * Base : From Scratch, using several modified resources from the original Action Doom. Editor(s) used : Slade, Doom Builder, Paint Shop Pro 6, Photoshop, WadAuthor, XWE, Wintex... and lots of Pencils/Ink/Paper Build time : July '04 - July '08 : 4 years Dead of Winter : 3 years Fixes : Too many to list Known Bugs : None Version 2.7.1 Update : Fixed issues related to new ZDoom version. GZDoom 4.6.0 Update : Reworked all maps to render properly in GZDoom's hardware mode. No more software hacks! =============================================================== * Copyright / Permissions * Authors MAY use the maps in this wad as a base for additional maps. Please, credit me where due if you do use it as a base. If you use any of the ACS code for weapons or throwing enemies, credit 'Sluggard' in your text file. Authors MAY use graphical resources in this wad provided you credit me in your text file. Authors MAY NOT use music and voices from this wad. You MAY distrubute the main file, action2.wad, in any format (CD ROM, BBS, whatever) provided that you include all files included in your distribution and it is not sold or traded for anything. You MAY NOT distribute or reproduce the bonus material, bonus.wad, cover art and manual (where applicable). Where to Get this wad: http://action.mancubus.net http://www.doomworld.com/idgames =========================== Questions, comments, complaints... ray_stantz@hotmail.com ===========================