=========================================================================== Archive Maintainer : Hej there! Thanks a lot for doing this stuff! Update to : New map Advanced engine needed : UDMF compatible Primary purpose : Single play =========================================================================== Title : Four Rooms Filename : 4rooms.wad Release date : 2023-09-22 Author : Grizzly Old B Email Address : grizzly@5d.de Other Files By Author : First standalone release Misc. Author Info : Played Doom when it came out, in 1996 created one proper (but unreleased) map, lost interest in gaming in the late 90s, regained interest in Doom during the Corona pandemic, started mapping again in summer 2023. Description : A small retro-feeling, oldschooly techbase map (basically four rooms, hence the title), using vanilla textures only, except for the sky. Lots of secrets to discover! (Please let me know if you found them all without cheating.) An earlier version of this map is part of the RAMP 2023 community project. For this standalone release, I fixed some issues which became apparent during playthroughs by various people, added some more details, and spiced up the difficulty a bit. No jumping/croughing. Freelook allowed/encouraged. Additional Credits to : Music track "Time Consuming" by Grizzly Old B and Growmatic Beats. Sky based on a photo from Juergen Fastje. Thanks a lot to the RAMP 2023 community for playtesting the RAMP version and providing valuable feedback! Special thanks to JediMB for help with scripting the crusher room! =========================================================================== * What is included * New levels : 1 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : 1 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : I have no idea Editor(s) used : Ultimate Doom Builder, SLADE Known Bugs : Creation of ghost monsters can easily happen at one point. If you don't want to deal with them, in GZDoom please set Compatibility Options -> Actor Behavior -> Crushed monsters get resurrected as ghosts to No. May Not Run With : None UDMF compatible ports Tested With : GZDoom v4.10.0 * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors Web sites: https://www.doomworld.com/forum/topic/140187-gzdoom-four-rooms/ https://5d.de/4rooms.zip