From wilsonb@CS.ColoState.EDU Mon Apr 18 09:59:36 CDT 1994 Article: 362 of alt.binaries.doom Newsgroups: alt.binaries.doom Path: usenet.ucs.indiana.edu!sol.ctr.columbia.edu!howland.reston.ans.net!newsserver.jvnc.net!netnews.upenn.edu!dsinc!ub!csn!yuma!wilsonb From: wilsonb@CS.ColoState.EDU (Bart Wilson) Subject: upliftng.wad Message-ID: <1994Apr18.050830.54308@yuma> Date: 18 Apr 94 05:08:30 GMT Nntp-Posting-Host: beethoven.cs.colostate.edu Organization: Colorado State University -- Computer Science Department Lines: 33 Well, after many hours of learning how to run the deu5.0 editor, this is the level that I came up with. This is the first level of the first mission. To load up the level just type 'doom -file upliftng.wad' and choose 'Knee deep in the dead'(and the appropriate skill level). There are about 40+ hours into making this level so if someone does change this level any, I would at least like some credit shown. This level was made using the patched 1.2 version of the registered game and was also run through the bsp node builder, ver. 1.0. The level is geared for more for a multiplayer mode that just one player. However, this level is playable for just one player. Deathmatch mode is supported. Skill levels do change. Tips: Watch out for the green river....20% health loss. It may bog down on slower computers when the ceilings are raised to allow the ability to exit the level. Be patient. Many of the same ideas are used, so don't be suprised. I did this on a 386dx-40(scary, isn't it!) and this is the second level that I have created. The first level I made is not quite done yet but it was also more of a deathmatch level. I may get it on internet someday. Enjoy, Bart Wilson E-MAIL wilsonb@handel.cs.colostate.edu