=========================================================================== Primary purpose : Single play =========================================================================== Title : IMAJANA Filename : IMAJANA.wad Release date : 5/10/19 Author : Herr Dethnout Email Address : [redacted] Description : The Imajana Power Station provides electricity of the rest of the military bases on Mars. After the demon invasion, you wake up (and maybe with some others) on the storage room, you must find the way to escape from this biotech hell. Files included on the Zip: IMAJANA.WAD ----> The PWAD (duh). IMSTBAR.WAD ----> The custom Status Bar. IMAJANA.deh ----> DeHacked file if you want to play the map on a actual DOS or DOSBox. IMAJANA.bat ----> Batch File if you want play the map on Chocolate-Doom (Default dificulty is UV). IMBASUV.lmp ----> Demo File of mecompleting the map on UV (No secrets revelated due the vanilla demo limits, the demo ends almost in the end). INFOold.txt ----> The old INFO file (oudated). IMAJANA.txt ----> This file (duh x2). Since is a vanilla map Freelook, Crouching and Jumping is not recommended, although it doesn't breaks the map progression, so use it if you want. CHANGELOG: 02/08/22 (Final Update bugfix) *Added more visual enhancements (yay) *Fixed a lot of texture alignments in computer maze (probably made another misalignments in the process) *Removed the impassable linedefs, so yeah, more Freedoom (got it?) *Fixed the W1 linedefs in the teleport of the outside area (3 of the 4 lines have a W1 by mistake but the 4th was a WR, now all have WR linedef) *Enhanced one of the secrets traps *Fixed a Tutti-frutti effect in a secret room. *Fixed a softlock with decoration in the final area *Enhaced some secrets making it more noticeable *Readded Demo! (yay x2) Now there are 2 demos, one in the wad (more akin to classic doom demos) and the other in the zip *Now builded with ZokumBSP! -Some graphic glitches (Only in vanilla I only find 2, one was fixed and I decided to keep the other because it actually looked cool) 30/08/22 (Final Update) *Added some enhancements (Few and mostly visual) *Added a custom GENMIDI made by me (Doesn't have all patches, only a few necesary for the map music) *Fixed some texture alignments *Fixed a secret Key Door error *Download Link now on idgames and Google Drive (Along with older versions) 5/23/19 (Maybe Final Update) *Changed some sector brightness *Added new details and two (pretty obvious) secrets! *Fixed some texture alignments -Removed Demo 5/12/19 *Fixed some missing textures. *Added the missing lower textures in the yellow skull room, now it should work on Source Ports with a defined missing texture (Originally a was intentional use of HoM) *Fixed a secret door that was unable to open. *Added new details in areas where feel pretty empty. *Changed the Bars Raise trap in a secret room for a "Door Wait Open" trap. *Fixed the map's song and added some new effects, now it works flawessly in Vanilla! *Added a Monster Ambush in a secret room. *Fixed typos in the INFO file. *Added a update DEMO (Vanilla). -Due the use of a "Lower Floor" linedef to avoid the player to be stuck in the courtyard area, now every time that you crossed that area will reproduce a sound. I don't know how to fix that. 5/10/19 *Fixed the secrets and Monster Closets, now the secrets are... well... secrets. *Fixed the Bars Raise trap in the Courtyard Area. -Due the use of a "Lower Floor" in a linedef to avoid the player get stuck in the courtyard area, now every time that you cross that linedef will reproduce a sound. I don't know how to fix it. Additional Credits to : Textures: ID Software (Unused WFALL), NASA and ocd1c-stock (Sky and Planet Renders), Herr Detnout (Grass Flat, Sky and Edited Skull Switch) Status Bar (Based on Eternal Doom and D64 for Doom 2 STBAR): Herr Dethnout, Id Software. Music: Bloodbath by Herr Dethnout, Desolated Ways by Morbid Angel (Intermission). Intermission Screen (From XBLA Doom 2) by Nerve, edit by Herr Dethnout. =========================================================================== * What is included * New levels : 1 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : No Other files required : None * Play Information * Game : Doom Map # : E4M1 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : No Difficulty Settings : Yes * Construction * Base : New from scratch Editor(s) used : WadAuthor (Initially), Doom Builder 2 (Later), Slade3, Whacked4, Photoshop CS6 (Texture editing), OpenMPT 1.28 (Music Composing). Known Bugs : If you play the map on vanilla, due the amount of sprites it can present some graphic glitches in the courtyard area (AKA Sprites Flickering) May Not Run With : None Tested With : Chocolate Doom 3.0.0/DOS Doom, PrBoom+ 2.5.1.4 (Only on UV), GZDoom 3.7.2 (Only on UV). * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors