=========================================================================== Archive Maintainer : this vesion file included a little bugfix in E2M4 that i thought to have fixed Update to : standrd2.zip Advanced engine needed : Limit-Removing Ports Primary purpose : Single Play + Coop =========================================================================== Title : Deadly Standards 2 Filename : standrd2.wad Release date : Author : Various: See the text at the bottom for more info. Email Address : [redacted] Other Files By Author : A lot. Misc. Author Info : Just some people modding a 20+ year old FPS. Description : A community made Episode 2 replacement for Ultimate Doom, sequel of the (highly acclaimed?) Deadly Standards. Again, the only limitation is to create a map for Doom using only the stock assets (graphics, sounds, etc.), with the only expection of new midi soundtrack. A list of maps with author descriptions and other info is at the bottom. Additional Credits to : Doomworld members for participating in this community project. Walter Confalonieri \ Confetti for leading this project till the end. Team TNT for Eternal Doom (the blue portal texture used in VICTORY2) Also, everyone else who gave feedback and posted in the thread! =========================================================================== * What is included * New levels : 9 Sounds : No Music : Yes Graphics : No Dehacked/BEX Patch : Yes Demos : Yes (DEMO1, DEMO2, DEMO3 and DEMO4 in-game and roofi_e2.lmp, ro_e2m8_v2_nosecret.lmp, on demos folder) Other : standard2.deh (external deh file) Other files required : None * Play Information * Game : Doom Map # : E2M1 - E2M9 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes (E2M2, E2M7, E2M8, E2M9) Other game styles : No Difficulty Settings : Yes * Construction * Base : New from scratch, expect E2M4 that cointains a heavily increased version of eagles02.wad MAP02 (is a speedmap made by myself, Daimon) Build Time : 1 year and 2 months Editor(s) used : Doom Builder 2, SLADE3, WadSpy GZDoomBuilder-bugfix Known Bugs : May Not Run With... : Vanilla Doom or ports with vanilla limits. Tested Whit : prboom 2.5.1.3, prboom 2.1.5.4, zandronum 3.0, chocolate doom, crispy-doom 3.2, zdoom, gzdoom, rude 2.3.0 * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors ----------------------------------------------------------------------------- MAPLIST ----------------------------------------------------------------------------- (stolen from DMP2015 textfile yolo) E2M1 - Outpost Lima Charlie by Liberation and Crunchynut44 (minor edits by Daimon) New Music (if any): doomsong1.mid by unknown author Build Time: Way to long Description: A techbase that is falling apart as hell leaves it mark. Tested with: Prboom, GZD.? E2M2 - Vulpine by Capellan Description: It's got crates and vines in it. And STONE2, because this is episode 2 after all! Build time: Does this actually mean anything for stuff that's not a speedmap? New music (if any): "Mars Monolith" by Dial-up for murder Tested with: PrBoom+ 2.5.1.3, plus whatever anyone else played it with E2M3 - Ore Refinery by The_Slovinator Build time: About 26 days New music (if any): Default track Tested with: Crispy DooM 5.1 Description: I tried something different from the map I made for the first Deadly Standards. In this one, I gave player multiple choices in the beginning. Basically, I made it non-linear & tested every way you can beat the level with pistol-start & hopefully, I managed to balance things out. Enjoy! E2M4 - Underground Prison by Walter "daimon" Confalonieri Description: A large complex including a precedent speedmap layout i did years ago, lots of cool vanilla doom trickery including a swinging door and invisible floors! Build time: almost 2 months on and off + 2 weeks on fixing stuff New music: "Technical Diffilcuties" by Jimmy Tested with: chocorenderlimits, crispy doom 3.2, zandronum 3.0 E2M5 - The Star Child by NeedHealth and Walter "daimon" Confalonieri Description: A big map remeinscent of Ultimate Doom E4M4 (maybe for the square layout and for the huge covering of BROWNHUG textures everywhere), is a large bizzare canyon-like construction where wild lifeforms surrounded some sort of human outpost. Also, it's all surrounded by seas of toxic waste. Be careful to choose the right path! The "Star Child" from the title is the cyberdemon, according to NeedHealth explaination. Build time: almost a year (!) on and mostly off. New music: "Giant Ball of Fucking Plasma" by Crunchynut44 Tested with: chocorenderlimits, crispy doom 3.2, zandronum 3.0 E2M6 - Dynamo Hum by SteveD Description: Large corrupted techbase Build time: About 3 weeks New music (if any): TTS_UNTIM Tested with: PrBoom 2.5.1.4 and GZDoom 3.6.0 E2M7 - Lost by Roofi Build time : 1 week Editor(s) used : Gzdoom Builder Bug-Fix , Slade Music track : Seiken Densetsu 3 - Political Pressure Bugs : some misaligned textures maybe Inspiration : The original E2M7 , grime.wad , Double impact Author comments : A semi-linear adventurous map , dont get lost ! E2M8 - Shipwrecked by Roofi Build time : more or less a month. Editor(s) used : Gzdoom Builder Bug-Fix , Slade Music track : Secret of Evermore - Rat's chamber Bugs : No major bug I hope but I'm sure there are some misaligned textures somewhere. Also , I used the the texture "ceil1" to simulate the black sky so expect to see it a bit when you shoot. Inspiration : ToD's maps , Spectre01's E1M8 and unreleased E2M8 , Avactor (for the boat) , Death-Destiny's maps... Story : After a mysterious incident, you shipwrecked off a strange creepy island. Find a way to escape. E2M9 - Soul Converting Centre by riderr3 Advanced engine needed: Limit-Removing Music: D_E2M5 from dtwidmus.wad Map: E2M9 Single Player: Designed for Cooperative: Yes Deathmatch: Yes Difficulty Settings: Yes Build Time: 8 days Editor(s) used: GZDoomBuilder-bugfix, SLADE3, WadSpy Tested With: PrBoom-Plus 2.5.1.4 Description: The demons captured former UAC facility and turned it to soul converting center.