=========================================================================== Archive Maintainer : Update to : Advanced engine needed : MBF-compatible Primary purpose : Single play =========================================================================== Title : Lockjaw Filename : lockjaw.wad Release date : 31.03.2023 Author : CompblueWaterfall Email Address : [redacted] Other Files By Author : None so far Misc. Author Info : Mapping for a few years (albeit for Doom 2) but needed pestering from a couple friends to actually upload a WAD somewhere public for once... Description : Lockjaw is an Episode 1 replacement for The Ultimate Doom meant to be played with a MBF-compatible source port (Boom line actions are used as well as MBF's Sky Transfer). Rather than trying to be a retro D1 throwback, Lockjaw's gameplay and sometimes aesthetics are largely inspired by Doom 2 megawads such as Alien Vendetta, Scythe and Jenesis among others. Most levels should be short and not too difficult to exit, but getting max kills may be a bit more challenging. Many of the secrets are non-trivial to grab, though not designed to be especially obscure; some require precise platforming. Additional Credits to : id Software for Doom; all authors of the music used herein (see at the bottom); Team Eternal for the railing texture; whoever made Hell Revealed's SKY2; whoever made the DSPLASMA replacement sound =========================================================================== * What is included * New levels : 9 Sounds : DSPLASMA.wav Music : Yes Graphics : A few textures and the level titles Dehacked/BEX Patch : Level names only Demos : Two short -cl 11 demos Other : No Other files required : None * Play Information * Game : Doom Map # : E1M1-9 Single Player : Designed for Cooperative 2-4 Player : Not supported Deathmatch 2-4 Player : Not supported Other game styles : None Difficulty Settings : Not implemented / Ultra-Violence only * Construction * Base : New from scratch Build Time : ~3 months on and off Editor(s) used : SLADE 3, Doom Builder 2, Bitmap Font Writer Known Bugs : Hopefully none x_x May Not Run With : Vanilla Tested With : PrBoom+2.5.1.4 -cl 11, GZDoom 4.3.2, DSDA-Doom 0.24.3 * Copyright / Permissions * This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material for any purpose, even commercially. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors =========================================================================== Music credits: E1M1 - MIDI rendition of "Adrenaline Junkie" by Sonic Mayhem (Quake 2) E1M2 - "Bluroc" by Kevin Schilder (Heretic, E2M3) aka The River of Fire E1M3 - "Suspense Reprise" by Rich Nagel (Eternal Doom, Map10) E1M4 - "Stalker" by Lee Jackson (Duke Nukem 3D, E1L1) E1M5 - "Deep in the Code" by Robert Prince (Doom, E3M3) E1M6 - "Unholy Voices" by Daniel Bernstein (Blood, E1M1) E1M7 - MIDI rendition of "Necromantical Screams" by Celtic Frost E1M8 - "The Lost Souls" by Rich Nagel (Eternal Doom, Map11) E1M9 - "Atcoty" by Kevin Schilder (Heretic, E1M9) aka The Graveyard Title Screen - Intermission music from Heretic by Kevin Schilder Intermission - "Gazz!" by Lee Jackson (Rise of the Triad) Victory - "Victory!" by Lee Jackson (Rise of the Triad)