This document explains what the most important files and directory's do. build.IRIX.csh - You can run this script on IRIX and it will compile saf_becnh. IRIX - This folder will contain the the file saf_bench if build.IRIX.csh is executed successfully. This folder also contains RUN_SAF_BENCH.csh that sould be run to start saf_bench on IRIX if you want to disable Vsync. build.linux - You can run this script on linux and it will compile saf_becnh. linux - This folder will contain the the file saf_bench if build.linux is executed successfully. Mac_OS_Classic.sit - This file contains the files needed by CodeWarrior 8 for Mac OS Classic to compile saf bench. Extract the content so you have a folder with the same name in the directory Mac_OS_Classic.sit resides. You can then open the file SAF_BENCH with CodeWarrior 8 that resides in the Mac_OS_Classic folder. saf_bench.dsw - This is the VC6 project file for Digital Alpha. saf_bench___Win32_AXP_Release - If you build SAF BENCH for Digital Alpha using saf_bench.dsw the exe will end up here. saf bench.vcproj - This is the project file for VC2005, use it to build for Windows 9x and later. release_win9x - If you build SAF BENCH with the saf bench.vcproj the exe will end up here. textures - This directory contains all the textures any build of SAF BENCH needs. The texture folder and SAF BENCH executable needs to reside in the same directory for SAF BENCH to load the textures. Assets - Contains all the GIMP, Blender, icon, docs and json files that was used to create the textures and models.