Quake done 100% Quick
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(player-perspective version)
(0) Index
(1) Introduction
(1.1) What's Quake done 100% Quick?
(1.2) Installation instructions
(1.3) Credits
(2) More details about the movie
(2.1) Timing
(2.2) How the run was recorded
(3) Statistics
(4) Contact info
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(1) Introduction
(1.1) What's Quake done 100% Quick?
Quake done 100% Quick is a movie by the QdQ team that was requested many
times by people who watched our previous movies, "Quake done Quick" and
"Quake done Quicker" (available from our web page). It is a run of
Quake on Nightmare skill, going through all the levels (including the secret
ones) and getting all the kills and all the secrets, as fast as possible.
Since this is much longer and involves a lot more careful aiming than our
previous speedruns, don't expect every second to be as optimized as QdQr -
we are sure you will still enjoy it very much, though. If you think you can
beat any of the demos in Qd100Q, go ahead and try, and send us your demo if
you succeed. Make sure you use QdQStats to start with the same stats we
started with.
There will be a movie version of this run, filmed from a camera
perspective with special effects. At the time of writing some refilming
remains to be done. Once released it will be available for download
from our page at .
(1.2) Installation instructions
Unzip qd1q7245.zip into a directory under Quake and then run:
quake -game qd1q7245 (or whatever you called the directory). This will start
the demo. To play from one specific level, type in the console:
playdemo - replace with the level (e.g. playdemo e2m4
or playdemo end). To start the whole demo from the console, type:
playdemo qd1q7245.
Previously, we've found that some versions of Quake exhibited unusual
playback problems when playing multilevel demos such as this one. We
believe we have now fixed all such problems, but cannot test this demo
on every existent version of Quake. If you *do* get a crash, you can
restart Quake from the level where it crashed with
quake -game qd1q7245 +playdemo
and this should continue as you require.
(1.3) Credits
The people who created Quake done 100% Quick (player-perspective version) are:
Anthony Bailey
http://www.cs.man.ac.uk/~baileya/
programming and editing
Yonatan Donner
http://www.geocities.com/Hollywood/4704/
running, ideas & tactics
Nolan Pflug (Lord of Radix)
http://PlanetQuake.com/NSD/
running and most of the routes used in the run
Stefan Schwoon
programming
The utilities we used included:
LMPC by Uwe Girlich (http://www.physik.uni-leipzig.de/~girlich/games/) for
decompiling & recompiling demos so we could use the convenient LS format.
Also Uwe's DEM specs were very useful for us in creating our own tools.
A utility by Stefan Schwoon to do 90% of the editing needed to make such a
run. (This is currently not publically available yet, so don't ask for it.)
Some in-house utilities; DemoRelise and QdQstats to make demos that fit into a
continuous run.
DEMentED to do some more quick and easy demo editing.
(2) More details about the movie
(2.1) Timing
Just a quick explanation of why we say we completed Quake in 72:45.
We recorded every demo separately and then connected them together,
adding the times for the four episodes plus the end level.
(2.2) How the run was recorded
We recorded each demo separately, on skill 3 (Nightmare), of course without
any cheating. To start with the correct stats we ended the previous level
with, we used a QuakeC patch that allowed us to select the statistics we
started with.
We recorded Quake as one big run because Quake was made to be played each
episode in a row, and not as separate levels. There are no weapons in the
higher levels, because you should have them already from previous ones. And
we did it by connecting single demos together because the final product is a
lot more interesting that way and entertaining, and we could include some
very cool tricks that we couldn't do had we recorded it in one sitting.
The E4M1 demo was originally Yonatan's winning entry for Kuha's Sewer
System Challenge, a contest run by the Quake Marines clan.
.
We made three small fixes to bugs in Quake with relation to 100% demos.
First, we fixed the fish bug so that fish no longer count twice in the
total kills figure. Also, we changed the total kills possible for e2m4
from 78 to 74 since there are 4 scrags in the level which cannot be
killed (a typo prevents them from teleporting in.) Lastly we made the
demo notice when we kill Shub: Quake has a bug with registers Shub as
a possible kill but doesn't give you the credit for killing her.
(3) Statistics
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Level Map Player Time
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The Slipgate Complex E1M1 Yonatan 1:18
Castle Of The Damned E1M2 Yonatan 1:24
The Necropolis E1M3 Yonatan 2:25
The Grisly Grotto E1M4 Yonatan 2:38
Ziggurat Vertigo E1M8 Yonatan 1:41
Gloom Keep E1M5 Yonatan 1:58
The Door To Chthon E1M6 Nolan 1:23
The House Of Chthon E1M7 Yonatan 0:25
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Episode 1 - Dimension Of The Doomed 13:12
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The Installation E2M1 Nolan 1:50
The Ogre Citadel E2M2 Nolan 1:49
The Crypt Of Decay E2M3 Yonatan 3:00
The Underearth E2M7 Nolan 2:52
The Ebon Fortress E2M4 Yonatan 2:57
The Wizard's Manse E2M5 Yonatan 2:40
The Dismal Oubliette E2M6 Nolan 4:07
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Episode 2 - The Realm Of Black Magic 19:15
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Termination Central E3M1 Yonatan 1:58
The Vaults Of Zin E3M2 Yonatan 2:06
The Tomb Of Terror E3M3 Nolan 1:56
Satan's Dark Delight E3M4 Nolan 2:06
The Haunted Halls E3M7 Yonatan 1:17
The Wind Tunnels E3M5 Yonatan 2:12
The Chambers Of Torment E3M6 Yonatan 2:37
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Episode 3 - The Netherworld 14:12
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The Sewage System E4M1 Yonatan 1:18
The Tower Of Despair E4M2 Yonatan 2:18
The Elder God Shrine E4M3 Nolan 4:12
The Palace Of Hate E4M4 Nolan 4:23
Hell's Atrium E4M5 Nolan 2:52
The Nameless City E4M8 Nolan 3:42
The Pain Maze E4M6 Yonatan 2:59
Azure Agony E4M7 Yonatan 2:19
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Episode 4 - The Elder World 24:03
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Shub-Niggurath's Pit END Yonatan 2:03
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Quake done 100% Quick 1:12:45
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(5) Contact info
For QdQ news and future projects (at the time of writing, the next
should be a speed-run of Scourge of Armagon), check out page at
or visit the QdQ members' homepages,
listed in the "credits" section.
For questions and comments (even if you just want to say you liked the
demo), email or if you want to write to one member
specifically, our emails are also listed in the "credits" section.
Enjoy Quake done 100% Quick!
8th November 1997.