=========================================================================== Archive Maintainer : Please place in levels/doom2/ports/megawads Advanced engine needed : Boom-compatible + UMAPINFO Primary purpose : Single play =========================================================================== Title : SSS02: Around The World in 48 Hours Filename : sss02.zip Release date : 26th October 2025 Author : Various, compiled by Synami Email Address : [redacted] Other Files By Author : SSS01: Lunar Lights Description : SSS02: Around The World in 48 Hours is the second entry in the Synami Speedmapping Sessions series. In this compilation, mappers only had a 48 hour time window to create and submit their maps - 35 maps total made the cut! Mappers were given the following rules: Map format must be DOOM 2: Boom format [-cl9]. Use the base resource WAD below. You have six hours maximum to create a map (per submission, if you decide to make multiple). Extremely poor quality submissions will be rejected. This is to dissuade mappers from submitting works they're not proud of, which was a recurring issue in SSS01. Custom music and textures are allowed, as long as your individual submission is under 2 megabytes in size. Your maps can be as difficult or janky as you want them to be - even if they're impossible. :^) Mapping and submissions begin on October 24th, and the deadline is October 26th, both at midnight in your timezone! Additional Credits to : Sunlust - modified STBAR, dark BFG from Occula, cc4-tex team for textures, PLAYPAL / COLORMAP lumps from 1x1 D_DM2TTL - Korp - Famine : D_DM2INT - Korp - A Fifth Away =========================================================================== * What is included * New levels : 35 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : UMAPINFO Other files required : None * Play Information * Game : Doom 2 Map # : 01-25, 31-40 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : Maps made in 6 hours or less Editor(s) used : UDB, Slade May Not Run With : Anything not Boom or UMAPINFO compatible Tested With : dsda-doom 0.28.3 * Map List * // Side A // MAP01: garbagemx35 Author: trashgarbage MOD: Andrew Sega - Isotoxin.s3m (as heard in Unreal) Difficulty/Co-op: Partial / no, respectively Build Time: 6 hours, probably slightly over if I'm honest but it was hard to track because I am a genius and worked on 4 different unrelated ideas in the same map. Maybe I'll be able to post another one in a few hours. Comments: I tried playing around with the enhanced formerly bad weapons at least for the first half of the map. Had to rush it out to not run out of time but everything should be functional, will rebalance/fix if and when necessary. MAP02: Ys, The Vanished Author: Leonard Daniels (JackDBS) MOD: Jesper Kyd - City Lights Difficulty/Co-Op Settings: No and yes Build Time: around 3 and a half hours Comments: doubles as a deathmatch arena MAP03: My Little Slimebase Author: Synami MOD: zalza - salvatore blues Difficulty/Co-op Settings: No Build Time: 1.5 Hours Comments: players can have a little slop as a treat MAP04: yellow cucumber undulate author: ivymagnapinna music: zzzv - Sasherus difficulty/coop: nope build time: like a day MAP05: Tanrock valley Author: thelokk MIDI: 'Precious Hewie' from Haunting Ground Difficulty/Co-op Settings: yes Build Time: 4hrs with testing and setup Comments: a fast paced chaingun map. Not much more to add. MAP06: Walking on boiling fire Author: StorkGreen MIDI: Destroyers by psyrus Difficulty/Co-op Settings: Yes Build Time: 3 hours Comments: I love damage floors (originally was 20 damaging xdd) MAP07: instagram and fruit platter Author: raddicted MIDI: permafrost layer by damifortune Difficulty/Co-op Settings: no Build Time: 3 hours Comments: wordbarf MAP08: LOVER.1 Author: HEXWALKER MIDI: "space" by @LunarCryptik Difficulty/Co-op Settings: no Build Time: about 4 and a half hours, give or take Comments: die forever and ever. MAP09: I didn't know sss02 was happening until a day after it started so now I'm panicking to make maps in time author : hebonky music : fap12-2 by anonymous https://modarchive.org/index.php?request=view_by_moduleid&query=197613 difficulty/coop : no build time : 30 minutes notes : AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH MAP10: Furnace Fucker Author: Softserve MIDI: "You Ain't the Boss o' Me" by Jimmy Difficulty co-op: oh god no build time: really really close to 6 hours MAP11: Triangle/Tridevil Author: Phoenyx MOD: Shades of Darkness by mosez Difficulty/Co-Op Settings: No Build Time: 4.5 hours Comments: triangl MAP12: Carotenoid Author: Shove82 MIDI: Jimmy Paddock - "Stream of Embers" Difficulty/Co-op Settings: No/Co-op players added Build Time: 6 hours. Comments: Chaingun only map. MAP13: Stick To Your Chaingun (And Rock It) Author: ThatWenGuy MIDI: Viscra Maelstrom - Westopolis Difficulty/Co-op Settings: Both Build Time: 2 hours 42 minutes 30 seconds Comments: easy level MAP14: Boredom Enegry makes the Impossible Slaughter Map! (Sniffin' Glue) Author: ThatWenGuy MIDI: Lunari - Lunar Cumulus Difficulty/Co-op Settings: can't deal with that now Build Time: 5 hours 10 minutes Comments: my easier map ever, nothing could top this cakewalk of the level, I need to sleep... MAP15: Shion Author: nic15 MIDI: Foreknowledge by nic15 Difficulty/Co-op Settings: didn't have time :c Build Time: the whole fuckimng 6 hours Comments: Not sure if I'll be able to make more maps like last time so this one had to be GOOD. I think it's GOOD. Textures are edited from 32in24. MAP16: red yellow author : signaturereverie music : signaturereverie - workerbee difficulty/coop : no build time : one playthrough each of draft 7.30 , confield and anvil vapre by autechre (2:30 give or take) notes : more like red orange . 5 textures 5 flats . 32 grid orthogonality . obscure progression . an obligatory north glide (guided) . chaingun killing . thats pretty much it i think . MAP17: great but episode 2's secret level completely killed the momentum. seriously, what was the thought process behind veto-ing this? its a troll slaughter level and does not fit in at all with the project vision. if i wanted troll slaughter, id download Dance on the Water Author: Synami MOD: abaddon - homebrewing Difficulty/Co-op Settings: No Build Time: 1.5 Hours Comments: slimebase. i like fight one and three MAP18: Thermidor Throws Out The Blood In The Water Author: ThatWenGuy MIDI: Red Stealth - Glass Difficulty/Co-op Settings: Yes?/I don't think I cared Build Time: 1 Hour 30 Minutes Comments: The song file took up all of my wad size, maybe I should've used different mod, oh well MAP19: PHard Author: Hebonky Midi: Standing Before the Precipice by Tarbosh and RedDeath9 Difficulty: no :p Build Time: Roughly 4:30 Notes: Made this while angry at the world. MAP20: Plok Slaughter Map Author: paymentplan Midi: Plok Bonus Level, by Tim and Geoff Follin, sequenced by John Kuzma Difficulties: No Co-op: Spawns only Build/Test Time: 6 hours Thanks for hosting and putting the resources together! MAP21: liquid nitrogen author : signaturereverie music : signaturereverie - nitrogen difficulty/coop : no build time : one playthrough each of quaristice.quadrange.ep.ae and l-event by autechre + maybe an hour fixing and adding shit (4 hours give or take) notes : i fucked around for the first hour and a half maybe and thats why it took more time than i wanted . tried out the throwing down random linedefs and making sense of them later thing and i think it turned out well MAP22: Omicron Author: Synami MOD: ??? - abstract.xm Difficulty/Co-op Settings: No Build Time: 2 Hours Comments: my second fastfood 1 map but 10 times better lmaoa. second fight probably drags if you kill everything before hitting the switch but that's the player's decision, not mine MAP23: Border Author: Tellurium MIDI: Abyss by DJ Taka, arranged by Ribbiks Difficulty/Co-op Settings: No Build Time: 4 hours Comments: Epic slaughter MAP24: Spectral Dissolution Author: Synami MOD: michu - chronos.xm Difficulty/Co-op Settings: No Build Time: 2.5 Hours Comments: cool fights. moar metal boxes and voidscapes MAP25: The Sylveon Engine Author: FlyingGoner MIDI: lightning jester by Lpad (from hardfest 2) Difficulty/Co-op Settings: :clueless: Build Time: 5~6 hour of linedef drawing + a few hour of testing & fixing Comments: its 23:59 in herealreadywefgwe3ghtr4jyt56j56j56j56j56j5 custom tex included, junkfood 2 + recolorder cc4tex // Side B // MAP31: I Love Bricks Author: Spammishh MIDI: Browning Bass by Hayden49 Difficulty/Co-op Settings: No Build Time: 5 hours and 42 minutes Note: Did you know I love bricks? MAP32: PROMENADE Author: HEXWALKER XM: "Bed and breakfast" by Joule Difficulty/Co-op Settings: no lmao Build Time: 1 hour Note: fuuuck i keep breaking some personal records this month, this map kinda sucks. MAP33: Munch Author: Naiad Violet MIDI: "GF" from Dark Legions (Composer Unknown) Difficulty/Co-op Settings: yes & yes Build Time: 5 hours 50min Comments: Map design went pretty smoothly considering I gave up sleep to build it. I would have spent another hour coming up with a more fitting name. But fatigue was kicking in. MAP34: glass beached author : digboye music : Dragon Road (Day) - Sonic Unleashed (arrangement by MtH) difficulty/coop : yes build time : 5 hours comments : this is my third map ever be nice to me :pleading_face: MAP35: Trixie Bird's Lair Author: Synami MOD: Cooth - Little Midnight Song Difficulty/Co-op Settings: No Build Time: 2 Hours Comments: bird! features friendly platforming MAP36: Run from it 2: somebody's probably already done this already but fuck it Author: Critter with Rabies MIDI: World Wide Noise from Pizza Tower (Midi by philRaco) Difficulty/Co-op Settings: No Build Time: 5 hours and 50 minutes. Notes: Probably beatable and very unfocused. MAP37: Doom Slop Outflow Canal Author: Noot MIDI: give me more hours im figuring that out aaaaaaa Difficulty/Co-op: You die alone sorry Build Time: 3 hours 10 minutes including me other peoples maps for inspo lol Comments: hopefully this qualifies as an 'Extremely poor quality submission' MAP38: step to enchantment Author: trashgarbage MOD: Alexander Brandon - Desolation (aka HongKongCanal.it as heard in Deus Ex, trimmed by me) Difficulty/Co-op: Partial and no respectively Build Time: 4-5 hours and then racked my brain to think of any music that would go with it half decently... It's technically past midnight now xdd Comments: It's a weird platforming map with tricks and stuff. The secret fight was originally meant to become a different map but yeah I didn't have time for that xdd. There's a funny surprise for NoMo runners; Pacifist is also possible. MAP39: infected wound Author: raddicted MIDI: damifortune - infiltrate neo ashina castle Difficulty/Co-op Settings: no Build Time: like an hour Comments: it has glides. do i know how to glide? no. is that a bad idea? yes. did anybody ask these things? no. has a custom texture MAP40: get with it or get fucking lost! author : signaturereverie music : autechre - melve (sequenced by me) difficulty/coop : no build time : one playthrough each of lp5 , move of ten and envane by autechre + maybe an hour of cutting the map down (3:30 give or take) notes : another monsterless map like last time . i had to cut the map down quite some because i went overboard and the full version turned out to be 4mb . have fun getting fucking lost ! * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors