===========================================================================
Advanced engine needed  : Boom
Primary purpose         : Single play
===========================================================================
Title                   : E.M.'s 67 Monster Pack
Filename                : EM_67.zip
Release date            : 10/28/2026
Author                  : E.M.
Email Address           : [redacted]
Other Files By Author   : RAMRANCH.WAD, GAWRGURA.WAD, GGFAST01.WAD,
                          ALFOSIMP.WAD, SIMPATHY.WAD, VWAFERS.WAD,
                          LINUXJNK.WAD, EM10MON.WAD, MMCALLI,WAD
Misc. Author Info       : Some autistic man who likes to make Doom maps.

Description             : It's been a while since I've made a Doom
                          map, hasn't it? I've gotten rusty when it comes to
                          playing Doom, so recently, in an effort to improve
                          my skills, I've been playing some hard WADs, most
                          notably those by Ribbiks. After playing some
                          Stardate 20X7, I was inspired to make this, which I
                          call E.M.'s 67 Monster Pack. It has the same
                          general premise as the 10 Monster Pack I made years
                          ago, namely where you restrict the quantity of
                          monsters in a map. In this case, I made a map that
                          contains just 67 monsters. Why 67? No
                          reason. Don't ask any other further
                          questions about that. I liked the textures from
                          Stardate 20X7 so much that I used them in this
                          project. (I hope Ribbiks doesn't mind.) When it
                          came to the design, I started off with a purple
                          temple, then one thing led to another, and next
                          thing I knew, I had a city map on my hands. When
                          you play it, you will notice a suspicious lack of
                          super shotgun. This is intentional. You will also
                          notice an ammo shortage. This is also intentional.
                          I wanted to make the player think about resource
                          management while weaving their way through
                          the city and berserk punching monsters. Difficulty
                          wise, this is nowhere near as hard as a typical
                          Ribbiks map, but it's still a lot meaner
                          than what I usually make, so be warned.
                          
                           
                          
                          Separate difficulties have been implemented. Hurt
                          Me Plenty replaces all of the monsters with imps
                          and Hey Not Too Rough replaces all the weapon and
                          ammo pickups with BFGs.

Additional Credits to   : Idgames, Ribbiks, the people who made the Community
                          Chest 4 texture pack, Koseki Bijou
===========================================================================
* What is included *

New levels              : 1
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : About a week?
Editor(s) used          : Eureka, Slade
May Not Run With        : Vanilla, Chocolate, Crispy
Tested With             : DSDA-Doom


* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution-NonCommercial
4.0 International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-nc/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
