=========================================================================== Advanced engine needed : Boom Primary purpose : Single play =========================================================================== Title : E.M.'s 67 Monster Pack Filename : EM_67.zip Release date : 10/28/2026 Author : E.M. Email Address : [redacted] Other Files By Author : RAMRANCH.WAD, GAWRGURA.WAD, GGFAST01.WAD, ALFOSIMP.WAD, SIMPATHY.WAD, VWAFERS.WAD, LINUXJNK.WAD, EM10MON.WAD, MMCALLI,WAD Misc. Author Info : Some autistic man who likes to make Doom maps. Description : It's been a while since I've made a Doom map, hasn't it? I've gotten rusty when it comes to playing Doom, so recently, in an effort to improve my skills, I've been playing some hard WADs, most notably those by Ribbiks. After playing some Stardate 20X7, I was inspired to make this, which I call E.M.'s 67 Monster Pack. It has the same general premise as the 10 Monster Pack I made years ago, namely where you restrict the quantity of monsters in a map. In this case, I made a map that contains just 67 monsters. Why 67? No reason. Don't ask any other further questions about that. I liked the textures from Stardate 20X7 so much that I used them in this project. (I hope Ribbiks doesn't mind.) When it came to the design, I started off with a purple temple, then one thing led to another, and next thing I knew, I had a city map on my hands. When you play it, you will notice a suspicious lack of super shotgun. This is intentional. You will also notice an ammo shortage. This is also intentional. I wanted to make the player think about resource management while weaving their way through the city and berserk punching monsters. Difficulty wise, this is nowhere near as hard as a typical Ribbiks map, but it's still a lot meaner than what I usually make, so be warned. Separate difficulties have been implemented. Hurt Me Plenty replaces all of the monsters with imps and Hey Not Too Rough replaces all the weapon and ammo pickups with BFGs. Additional Credits to : Idgames, Ribbiks, the people who made the Community Chest 4 texture pack, Koseki Bijou =========================================================================== * What is included * New levels : 1 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : MAP01 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : About a week? Editor(s) used : Eureka, Slade May Not Run With : Vanilla, Chocolate, Crispy Tested With : DSDA-Doom * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors